Router Sample Clauses

Router. A network device that forwards packets from one network interface to another based on network layer information (typically IP destination address). Devices fitting this definition may provide both wired and wireless network connectivity.
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Router. The electronic device authorised by Uber Group and associated leads and equipment in the SUD which receives and interprets data over Uber Group’ Network.
Router. Installation at a later date will include addition truck roll charge as set out in Appendix 1 Table A item 1.16 Following notification by the LFC of completion of Service Order $163.91
Router. This is an internetworking device that is responsible for ------ connecting two networks together (i.e. the Hotel network to the Internet Network).
Router. Creates student transportation service; evaluates, organizes and creates effective bus routes, troubleshoot and fix route directions; maintains data base for 23,000 public and Private school students; evaluate driver requests for route changes; works closely with CB & contract dispatchers to investigate and resolve problems; works with parents and schools to resolve transportation concerns; researches; models and implements confidential planning that may lead to bus route reorganizations; trains staff on use of the routing software system. Router shall be a 12-month position.
Router. A physical device that is capable of forwarding packets based on network layer information and that also participates in running one or more network layer routing protocols. Shall or Will Whenever used to stipulate anything, Shall or Will means that the action or inaction is mandatory by either the Customer or the County, as applicable, and means that the Customer or the County, as applicable, has thereby entered into a covenant with the other Party to do or perform the same.
Router. A device that forwards data between sub-groups. It might be a player. Router failure causes the entire sub-group to fail (become disconnected) from the perspective of other players. • Failures/Faults. Any player and any router can crash. A player crash results from hardware/software failure. A router crash results from network misconfiguration or traffic congestion and causes the communication failure of all players that use that router as a gateway to the rest of the world. • Multicast Communication. We assume that all communication takes place over reliable and authenticated multicast channels [6, 13] where all non-faulty players have the same view of the broadcasted message (which can be null if the sender is faulty). We assume weak synchrony, i.e., players have synchronized clocks and execute the protocol in synchronized rounds. Messages from non-faulty players must arrive within some fixed time window, which we assume is large enough to accommodate clock skews and reasonable communication delays. • Adversary. We assume an honest-but-curious outside adversary which can also impose arbitrary stop faults on the (otherwise honest) players. (We note, however, that using standard zero-knowledge proofs our protocols can easily be strengthened to tolerate malicious insiders at the price of a small constant increase in communi- cation and computation.) Also, although the adversary can make each player stop at any time during protocol execution, such player failure can not violate the contract imposed by the reliable multicast assumption. The goal of the adversary is to learn the group key(s). • Gadget X[j,i,k]: The value multicast in the second round of the protocol which corresponds to the path of length two connecting nodes Pj, Pi, and Pk. (Refer to section 3.1). The following notation is used from here on: n number of players ν player fault probability µ subgroup fault probability f failure probability of a single execution of the protocol T number of gadgets applicable to both right- and left-side neighbors per player EXP(R) expected number of rounds EXP(MS) expected message size per player Subgroup Node Router Internet
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Router. Your router manages traffic across your network and facilitates communications to VoIP handsets. Your VoIP handsets are network devices which requires an enterprise class router with a high speed or broadband internet connection.
Router. The Router is a Vital-Sim module (option) that is a prerequisite for the LampOut and Downgrades (Test sheets) module- a brief overview is provided here. To access the Router dialog, click the Router button on the Track Plan Ribbon menu. The Router will give inconsistent results if the track plan elements are not positioned and connected properly. The Router `Show X at disconnected points` check option allows users to quickly locate and correct mismatches in the track plan: Connected: Viewing Routes – Select from list of routes found: The entry location for route is identified by signal with A head green (note: this convention is used even though it may not be a valid aspect for the route selected) Route 2: Route 3:
Router. Is a 48-port switch ordered by Customer with respect to which Customer will pay Cologix to install within Customer’s colocation space ordered at the applicable Cologix facility.
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