FISH and GAME Sample Clauses

FISH and GAME. 31.1. The Employer agrees to enter into a tool rental agreement with mechanics wherein the Employer shall pay a fee for the employee's use of such tools in the service of the Employer. The agreement shall be of legal form and shall contain as minimum provisions the following:
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FISH and GAME. (Effective September 17, 2015)
FISH and GAME. I understand that taking a fish out of the water that will be released for pictures or other purposes is illegal, it needs to be in the water at all times. An accidental king caught must be released immediately, that means immediately, no pictures or other delays.
FISH and GAME. Nothing in this title shall be construed as affecting the respon- sibilities of the State of New Mexico with re- spect to fish and wildlife, including the regu- lation of hunting, fishing, and trapping with- in the Preserve, except that the Trust may, in consultation with the Secretary and the State of New Mexico, designate zones where and establish periods when no hunting, fish- ing, or trapping shall be permitted for rea- sons of public safety, administration, the protection of nongame species and their habitats, or public use and enjoyment.
FISH and GAME. Code Section defines a spotted fawn as a deer one year of age or less that has spotted pelage. In the unusual event that an out of state fawn is transported into this state and brought to the Permittee, the fawn shall be isolated from other wildlife. In addition, the Permittee shall immediately notify the Wildlife Rehabilitation Coordinator and the WIL, and either arrange for immediate transport to send the fawn back to the original state where it came from or humanely euthanize the fawn.

Related to FISH and GAME

  • Information Technology Enterprise Architecture Requirements If this Contract involves information technology-related products or services, the Contractor agrees that all such products or services are compatible with any of the technology standards found at xxxxx:// that are applicable, including the assistive technology standard. The State may terminate this Contract for default if the terms of this paragraph are breached.

  • Technology Discoveries, innovations, Know-How and inventions, whether patentable or not, including computer software, recognized under U.S. law as intellectual creations to which rights of ownership accrue, including, but not limited to, patents, trade secrets, maskworks and copyrights developed under this Agreement.

  • Games The Private Party shall not be entitled to introduce any arcade type amusement or gaming machines into the Restaurant Facility without the prior written approval of SANParks.

  • Reverse Engineering The Customer must not reverse assemble or reverse compile or directly or indirectly allow or cause a third party to reverse assemble or reverse compile the whole or any part of the software or any products supplied as a part of the Licensed System.

  • PIONEERING Pioneering may not extend past construction that will be completed during the current construction season. Pioneering may not extend more than 500 feet beyond completed construction unless approved in writing by the Contract Administrator. In addition, the following actions must be taken as pioneering progresses:  Drainage must be provided on all uncompleted construction.  Road pioneering operations may not undercut the final cut slope or restrict drainage.  Culverts at live stream crossings must be installed during pioneering operations prior to embankment.

  • Sensitive data Where the transfer involves personal data revealing racial or ethnic origin, political opinions, religious or philosophical beliefs, or trade union membership, genetic data, or biometric data for the purpose of uniquely identifying a natural person, data concerning health or a person’s sex life or sexual orientation, or data relating to criminal convictions and offences (hereinafter ‘sensitive data’), the data importer shall apply the specific restrictions and/or additional safeguards described in Annex I.B.

  • INFORMATION TECHNOLOGY The following applies to all contracts for information technology commodities and contractual services. “Information technology” is defined in section 287.012(15), F.S., to have the same meaning as provided in section 282.0041, F.S.

  • ARTISTES AND SPORTSPERSONS 1. Notwithstanding the provisions of Articles 14 and 15, income derived by a resident of a Contracting State as an entertainer, such as a theatre, motion picture, radio or television artiste, or a musician, or as a sportsperson, from his personal activities as such exercised in the other Contracting State, may be taxed in that other State.

  • Software Development Software designs, prototypes, and all documentation for the final designs developed under this agreement must be made fully transferable upon direction of NSF. NSF may make the software design, prototype, and documentation for the final design available to competitors for review during any anticipated re-competition of the project.

  • Information Technologies Cooperation 1. The aims of cooperation in Information Technologies sectors, carried out in the mutual interest of the Parties and in compliance with their policies, will be: (a) to focus on cooperative activities towards information technology areas where mutual and complementary interests exists; and (b) to build on existing agreements and arrangements already in place between the Parties. 2. Information Technologies cooperation may include, but not be limited to: (a) scientific and technical cooperation for the Software Industry of the Parties and encouraging cooperation in software development for populations with specific needs; (b) facilitate the cooperation on academic, industrial and entrepreneurial networks in the area of Information Technology; (c) encouraging exchange of experience on management and research and development for Information Technology Parks; (d) research and development on Information Technology products and services, integrating television, multimedia, and cellular telephones; and (e) encouraging exchange of experience for research and development in networks and telecommunications.

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