Escrow Technology definition

Escrow Technology shall have the meaning provided under Section 8.7. -----------------
Escrow Technology means technical information, (including Supplier's source code, chip designs, schematics, supplier lists, supplier part numbers, maintenance and support documentation, and to the extent available to Supplier, specifications and drawings of test fixtures, jigs, test systems and development systems) necessary or useful to manufacture, improve, maintain and support the Equipment without the assistance of any other person or reference to any other material.

Examples of Escrow Technology in a sentence

  • In the event that the Escrow Technology is ---------------- accessed by ATUGEN as provided in this Section 2.4, ATUGEN will be responsible for all payments which become due to third parties as a result of action taken by ATUGEN in the Field.

  • Subject to the terms and conditions of this Agreement, in the event of and only in the event of a Triggering Event, LMI grants Intel a license for two years after such Triggering Event to the Escrow Technology solely for the purposes of the Solution, including the right to modify, port, translate, localize or create derivative works from the LMI Components or any Escrowed Technology .

  • In the event of a termination by RIBOZYME for insolvency, the Escrow Technology shall transfer to ATUGEN at no cost.

  • RIBOZYME shall from time to time place into escrow ----------------- written descriptions of its manufacturing and quality control procedures as may be necessary for ATUGEN to fully manufacture the Nucleic Acid Molecules ("Escrow Technology").

  • In the event of a termination by RPI for insolvency, the Escrow Technology shall transfer to ATUGEN at no cost.

  • In the event of a Change in Control of RPI, ATUGEN shall be entitled to continued access to the Escrow Technology necessary for ATUGEN to manufacture the Ribozymes for use in the Field.

  • Escrow Technology Escrow Timeline Fintech For pasture by Owner Friday.

  • Sprint's non-exclusive license to the Escrow Technology and the Non-Escrow Technology is personal.

  • However, if the Supplier Insolvency persists for more than 90 days following the Insolvency Release, then Sprint's right to use the Escrow Technology and Non-Escrow Technology under the license of Section 20.1 shall become perpetual.

  • In case of exports through Manual Form-E, where a portion of a consignment is short shipped and the exporter consequently draws a bill or prepares an invoice for a quantity less than that declared on the relevant export form, he should produce a notice of short shipment on the prescribed form duly certified by the Customs along with the shipping documents.

Related to Escrow Technology

  • New Technology means any invention, discovery, improvement, or innovation that was not available to the District on the effective date of the contract, whether or not patentable, including, but not limited to, new processes, emerging technology, machines, and improvements to or new applications of existing processes, machines, manufactures and software. Also included are new computer programs, and improvements to, or new applications of, existing computer programs, whether or not copyrightable and any new process, machine, including software, and improvements to, or new applications of, existing processes, machines, manufactures and software.

  • Program Technology means Program Know-How and Program Patents.

  • Product Technology means the Product Know-How and Product Patents.

  • Collaboration Technology means all Collaboration Patents and Collaboration Know-How.

  • Customer Technology means Customer's proprietary technology, including Customer's Internet operations design, content, software tools, hardware designs, algorithms, software (in source and object forms), user interface designs, architecture, class libraries, objects and documentation (both printed and electronic), know-how, trade secrets and any related intellectual property rights throughout the world (whether owned by Customer or licensed to Customer from a third party) and also including any derivatives, improvements, enhancements or extensions of Customer Technology conceived, reduced to practice, or developed during the term of this Agreement by Customer.

  • Joint Technology means the Joint Know-How and the Joint Patent Rights.

  • Manufacturing Technology means any and all patents, patent applications, Know-How, and all intellectual property rights associated therewith, and including all tangible embodiments thereof, that are necessary or useful for the manufacture of adeno- associated viruses, adeno-associated virus vectors, research or commercial reagents related thereto, Licensed Products, or other products, including manufacturing processes, technical information relating to the methods of manufacture, protocols, standard operating procedures, batch records, assays, formulations, quality control data, specifications, scale up, any and all improvements, modifications, and changes thereto, and any and all activities associated with such manufacture. Any and all chemistry, manufacturing, and controls (CMC), drug master files (DMFs), or similar materials provided to regulatory authorities and the information contained therein are deemed Manufacturing Technology.

  • Licensor Technology means the Licensor Patents and the Licensor Know-How.

  • Background Technology means all Software, data, know-how, ideas, methodologies, specifications, and other technology in which Contractor owns such Intellectual Property Rights as are necessary for Contractor to grant the rights and licenses set forth in Section 14.1, and for the State (including its licensees, successors and assigns) to exercise such rights and licenses, without violating any right of any Third Party or any Law or incurring any payment obligation to any Third Party. Background Technology must: (a) be identified as Background Technology in the Statement of Work; and (b) have been developed or otherwise acquired by Contractor prior to the date of the Statement of Work, or have been developed by Contractor outside of its performance under the Statement of Work. Background Technology will also include any general consulting tool or methodology created by Contractor, which will not be required to be identified in the Statement of Work.

  • Company Technology means all Technology used in or necessary for the conduct of the business of the Company or any of its Subsidiaries, or owned or held for use by the Company or any of its Subsidiaries.

  • Licensee Technology means the Licensee Know-How and Licensee Patents.

  • Technology means any and all technical information, specifications, drawings, records, documentation, works of authorship or other creative works, ideas, algorithms, models, databases, ciphers/keys, systems architecture, network protocols, research, development, and manufacturing information, software (including object code and source code), application programming interfaces (APIs), innovations, mask works, logic designs, circuit designs, technical data, processes and methods.

  • Developed Technology means any Technology including, without limitation, any enhancements, substitutions or improvements to the Core Technology that is (a) discovered, developed or otherwise acquired by DURA pursuant to the terms of the Development Agreement or (b) otherwise acquired by or on behalf of Xxxxxx Corp. II during the term of the Development Agreement.

  • Third Party Technology means all Intellectual Property and products owned by third parties and licensed pursuant to Third Party Licenses.

  • Licensed Technology means the Licensed Patents and the Licensed Know-How.

  • Proprietary Technology means the technical innovations that are unique and

  • Transferred Technology has the meaning set forth in Section 2.3(a).

  • Technology License Agreement means the agreement in the form of Exhibit H hereto.

  • Collaboration IP means Collaboration Know-How and Collaboration Patents.

  • Project IP means any Intellectual Property created, invented or discovered in carrying out the Project including in respect of the Project Results but does not include Background IP or copyright in a Student’s thesis or other material produced by him/her for the purpose of assessment towards his/her degree.

  • Research Materials means all tangible materials other than Subject Data first produced in the performance of this CRADA.

  • Patent Rights means all patents and patent applications, including all divisionals, continuations, substitutions, continuations-in-part, re-examinations, reissues, additions, renewals, extensions, registrations, and supplemental protection certificates and the like of any of the foregoing.

  • Collaboration Know-How means all Know-How and Materials discovered, created, conceived, developed or reduced to practice in the course of performing activities under the Collaboration Program (whether solely by one Party or jointly by the Parties, in each case with their Affiliates or any Third Parties or any employees, consultants or agents of any of the foregoing which perform activities under the Collaboration Program).