Third-Party Libraries definition

Third-Party Libraries means any software package or library or source code, data, service, or tool used by the Application.
Third-Party Libraries has the meaning given at clause 11.1

Examples of Third-Party Libraries in a sentence

  • Third-Party Libraries Girder’s standard procedure is to use a tool like piprot to check for out-of-date third-party library requirements on a quarterly basis (typically near the dates of the solstices and equinoxes).

  • Updating to a more robust browser is also recommended.Vulnerabilities in Third-Party Libraries.

  • The integral interviews resulted in videos privately stored, with the intent of preservation.

  • Similar to other ASCEM modules, the code incorporates a series of Third-Party Libraries (TPLs) to simplify and generalize the code development effort.

  • We performed an investigation of the ecosystem of pre- installed Android apps and the actors involved ( III) by analyzing the Android manifest files of the app packages, their certificates, and the Third-Party Libraries (TPLs) they use.

  • If not already done, download and install a recent Java Development Kit (JDK)4.• Third-Party Libraries.

  • The Components can use third-party libraries, including GStreamer and FFmpeg (the Third-Party Libraries).

  • Avoiding bug propagation and making the app compatible with new Android releases are the top reasons why developers update their libraries.· · · Keywords Third-Party Libraries API Usage Empirical Study Mining Software Repository P.

  • The Software does not include neither a source code nor an object code of the Third-Party Libraries.

  • Non-having hatred also had been factor that was staying with loving kindness and free from hatred.

Related to Third-Party Libraries

  • Third Party Technology means all Intellectual Property and products owned by third parties and licensed pursuant to Third Party Licenses.

  • Third Party IP means the Intellectual Property Rights of any third party that is not a party to this Contract, and that is not a Subcontractor.

  • Third Party Materials means materials and information, in any form or medium, including any software, documents, data, content, specifications, products, equipment or components of or relating to the Services that are not proprietary to NCIT.

  • Third Party Licensor means the relevant licensor of any Third Party Data or any Third Party Trade Xxxx;

  • Third Party Data has the meaning set forth in Section 9.3(a).

  • Third Party License means licenses from third parties governing third party software embedded or used in the Trading Platform.

  • Third Party Software means software which is proprietary to any third party (other than an Affiliate of the Contractor) which is or will be used by the Contractor for the purposes of providing the Services.

  • Third Party Content means all software, data, text, images, audio, video, photographs and other content and material, in any format, that are obtained or derived from third party sources outside of Oracle that You may access through, within, or in conjunction with Your use of, the Services. Examples of Third Party Content include data feeds from social network services, rss feeds from blog posts, Oracle data marketplaces and libraries, dictionaries, and marketing data. Third Party Content includes third-party sourced materials accessed or obtained by Your use of the Services or any Oracle-provided tools.

  • Third Party IPR means any Intellectual Property Rights not belonging to either party to this Agreement but used by the Supplier in the creation of the Deliverables and/or in the course of or in connection with the Project.

  • Third Party Material means software, software development tools, methodologies, ideas, methods, processes, concepts and techniques owned by, or licensed to a third party and used by the Service Provider in the performance of the Services;

  • Third Party Products means the Third Party Software and Third Party Hardware.

  • Third Party Licenses has the meaning set forth in Section 3.

  • Program Technology means Program Know-How and Program Patents.

  • Licensor Technology means the Licensor Patents and the Licensor Know-How.

  • Third Party Product means a product (whether hardware, software or services) supplied to you by a third party;

  • Third Party Vendor means any person or entity that provides SaaS, third party software and/or related intellectual property. “Work” means any additional work the Customer requests Singtel to perform in relation to the Service.

  • Third-Party Filer means an entity that submits a Product filing to the Commission on behalf of an Insurer.

  • Licensed Content means those articles or other parts of a Licensed Title which form part of the content licensed (including all content published during the Subscription Period to which access and use rights are granted under this Licence, and including all Previously Subscribed Material).

  • Program Materials means the documents and information provided by the Program Administrator specifying the qualifying EEMs, technology requirements, costs and other Program requirements, which include, without limitation, program guidelines and requirements, application forms and approval letters.

  • Customer Technology means Customer's proprietary technology, including Customer's Internet operations design, content, software tools, hardware designs, algorithms, software (in source and object forms), user interface designs, architecture, class libraries, objects and documentation (both printed and electronic), know-how, trade secrets and any related intellectual property rights throughout the world (whether owned by Customer or licensed to Customer from a third party) and also including any derivatives, improvements, enhancements or extensions of Customer Technology conceived, reduced to practice, or developed during the term of this Agreement by Customer.

  • Third Party(ies) means a person or entity who or which is neither a Party nor an Affiliate of a Party.

  • Biomarker means a parameter or characteristic in a patient or Patient Sample, the measurement of which is useful (a) for purposes of selecting appropriate therapies or patient populations or monitoring disease susceptibility, severity or state, or monitoring therapies for such patient and/or (b) for predicting the outcome of a particular treatment of such patient.

  • Collaboration Know-How means all Know-How conceived, discovered, developed or otherwise made by or on behalf of a particular Party or any of its Affiliates or permitted subcontractors of any of the foregoing (solely or jointly by or on behalf of a particular Party or any of its Affiliates or permitted subcontractors of any of the foregoing) in the course of [***].

  • Third Party IP Claim has the meaning given to it in clause E8.7 (Intellectual Property Rights).

  • SAP Technology Solution(s means SAP NetWeaver Foundation for Third Party Applications, SAP Business Technology Platform (excluding when used solely as a Connectivity App between an SAP Application and ERP), SAP Signavio Solutions and SAP Process Insights (including any renamed, prior and/or successor versions of any of the foregoing made generally available by SAP if any but excluding when any of the foregoing are used as a User Interface for ERP.

  • Program Patent Rights means any Patent Rights that contain one or more claims that cover Program Inventions.