Asset Sample Clauses

Asset. “Asset” means all rights, properties or assets, whether real, personal or mixed, tangible or intangible, of any kind, nature and description, whether accrued, contingent or otherwise, and wheresoever situated and whether or not carried or reflected, or required to be carried or reflected, on the books of any Person.
Asset. For purposes of the Base Purchase Price adjustment described in Articles 7 and 8, a particular “Asset” will be determined pursuant to the Asset description and value set forth on Exhibit “C”.
Asset any and all assets and properties, tangible or intangible, ----- including, but not limited to, the following: (i) cash, notes and trade receivable accounts (whether current or non-current and including all rights with respect thereto); (ii) certificates of deposit, bankers' acceptances, stock, debentures, evidences of indebtedness, certificates of interest or participation in profit-sharing agreements, collateral-trust certificates, preorganization certificates, investment contracts, voting-trust certificates; (iii) trade secrets, confidential information, registered and unregistered trademarks, service marks, service names, trade styles and trade names and associated goodwill; statutory, common law and registered copyrights; applications for any of the foregoing, rights to use any of the foregoing and other rights in, to and under any of the foregoing; (iv) rights under leases, contracts, licenses, permits, and sales and purchase agreements; (v) real estate and buildings and other improvements thereon and timber and mineral rights of every kind; (vi) leasehold improvements, fixtures, trade fixtures, machinery, equipment (including transportation and office equipment), tools, dies and furniture; (vii) office supplies, production supplies, spare parts, other miscellaneous supplies and other tangible property of any kind; (viii) raw materials, work-in-process, finished goods, consigned goods and other inventories; (ix) prepayments or prepaid expenses; (x) claims, causes of action, choses in action, rights of recovery and rights of set-off of any kind; (xi) the right to receive mail and other communications; (xii) lists of advertisers, records pertaining to advertisers and accounts, lists and records pertaining to suppliers and agents, and books, ledgers, files and business records of every kind; (xiii) advertising materials and other recorded, printed or written materials; (xiv) goodwill as a going concern and other intangible properties; (xv) personnel records and employee contracts, including any rights thereunder to restrict an employee from competing in certain respects; and (xvi) licenses and authorizations issued by any governmental authority.
Asset. For purposes of the Base Purchase Price adjustment described in Article 7 and 8, a particular “Asset” will be determined pursuant to the Asset description and value set forth on Exhibit “C”. Notwithstanding anything to the contrary herein, the Parties agree that with respect to Leases and Xxxxx that are subject to that certain Pumphouse Project Agreement disclosed on Schedule 2.6, Title Defects shall include any provisions thereunder whereby Seller’s ownership interest in such Xxxxx, and production therefrom, could be assigned or revert to the Selling Parties thereunder (as defined in the Pumphouse Project Agreement), with the same not deemedPermitted Encumbrances” with respect thereto.
Asset. Asset means a Project or Debt Investment, as applicable.
Asset. The only assets or property of any kind owned by the Company are the Aircraft identified on Exhibit "B". All of the above, together with the existing components, avionics, accessories, equipment attached or unattached, instrumentation and log books, including without limitation the specifications and features set forth in Exhibit B hereto, are collectively referred to herein as the "Aircraft".
Asset. In the RAGE project assets are advanced game technology modules (software), enriched and transformed to support applied games development. RAGE Assets are self-contained solutions that demonstrate economic value potential, based on advanced technologies related to computer games, and intended to be reused in a variety of game platforms and scenarios. Each RAGE asset includes one or more software components working together on a dedicated task. It can work together with other assets, target game platforms and external services/software. Assets may include manuals, documentation, scientific data, examples of use, demos, content authoring tools and a wide range of additional resources. This definition is consistent with the definition in IBM’s Reusable Asset Specification (Xxxxxxxx, et al., 2008) and the W3C ADMS Working Group (Dekkers, 2013). It should be noted that the term “asset” is used in this document as a technical (computer science) concept. As game assets are usually understood by the industry as media assets rather than software assets, the branding of RAGE assets may be based on a less ambiguous term, e.g. component, module, or service. Asset software component Asset software component is the functional part of the asset that is to be integrated in the game. On the client side the asset software is made available either as a binary file or as a source code file that needs to be compiled/interpreted as part of the game. Server-side solutions will use web services instead (REST). Asset metadata Asset metadata refer to machine readable information such as keywords and semantic information that can be used by the repository’s search engine and information that is needed for running the asset software in an operational environment, e.g. on a game platform. It includes version info and info about dependencies of other software. Asset metadata schema The asset metadata schema defines the overall structure of the asset metadata and is used as the reference for interpretation and validation. Asset package (asset distribution) The asset package is generated by the repository for wrapping the asset software and its metadata, supplemented with any artefact necessary for deployment/installation and use (e.g. installation guide, installation test suite, tutorial, examples, scientific data, authoring tools for adding content to the asset) into a single file for transportation (viz. downloading). Game engine A game engine is a high level specialised software syst...