Interface Technology definition

Interface Technology means the software interface that is owned or controlled by Accuray and that is necessary for the CyberHeart Product to communicate with the CyberKnife Treatment Planning System or that is used by CyberHeart in the development of CyberHeart Products (as such is determined by CyberHeart or Accuray), including Accuray Intellectual Property Rights to such software interface.
Interface Technology means the combination of a Purchaser Module with any other software, firmware, hardware, or other element that facilitates the interface of such Purchaser Module with another component, device, core, module, or functional block, but only to the extent that such combination is reasonably restricted in scope to the implementation of an interface function that is necessary for the operation of the Purchaser Module in the operating environment in which it is intended to be used. Notwithstanding the foregoing, Interface Technology does not include (1) any xDSL technologies, including asymmetrical DSL, very high data rate DSL, and symmetric high bit-rate DSL technologies; and (2) any wireless networking technologies, including IEEE 802.11, IEEE 802.16, and Bluetooth standards.
Interface Technology means any and all Intellectual Property Rights and Inventions directly arising out of or related to the interface of any Intellon Technology with the MOTOROLA BCS Technology and any and all enhancements, modifications, improvements, changes, revisions and Inventions relating thereto.

Examples of Interface Technology in a sentence

  • The contract, known as SAfety VEhicle(s) using adaptive Interface Technology (SAVE-IT), is designed to mitigate distraction with effective countermeasures and enhance the effectiveness of safety warning systems.

  • However, this restriction does not apply to those who publish, use, or disclose the outcomes for research, experimental needs, or display in sponsored or approved exhibitions by government entities and apply for patent within six months from the date of publication or use.

  • Proceedings of the 4th American Nuclear Society International Topical Meeting on Nuclear Plant Instrumentation, Control and Human Machine Interface Technology (NPIC&HMIT 2004), Columbus, Ohio, USA.

  • Self-Evaluation NTN (FS_IMT-2020_Sat_eval; leading Group: TSG RAN; REL-18; WID: RP-230736)This will be treated in NTN breakout session (Sergio).Study on Self-Evaluation towards the 3GPP submission of a IMT-2020 Satellite Radio Interface Technology, including both NR NTN and IoT-NTN.

  • The Board formed four working groups: Metering Technology; Communications and Data Interface Technology; Planning and Strategy; and Cost Considerations.

  • Topical Report on Security and Safety Integration (TROSSI), Prepared for the: Safety and Security Interface Technology Initiative, Energy Facility Contractors Group, September 11, 2006.

  • The contract, known as SAfety VEhicle(s) using adaptive Interface Technology (SAVE-IT), is designed to mitigate distraction with effective countermeasures and enhance the effectiveness of safety warning systems.The SAVE-IT program serves several important objectives.

  • TWC 05-37 Issued Methods And Apparatus For Selecting Digital Interface Technology For Programming And Data Delivery 8718100 5/6/2014 USA Time Warner Cable Enterprises LLC 379.

  • K.J. CARROLL et al., Safety and Security Interface Technology Initiative, EFCOG Safety Analysis Workshop, INL report INL/CON-07-12582, May 2007.

  • Ragsdale, “A human reliability based usability evaluation method for safety-critical software,” Proceedings of the 5th International Topical Meeting on Nuclear Plant Instrumentation, Controls, and Human Machine Interface Technology (NPIC&HMIT), pp.


More Definitions of Interface Technology

Interface Technology shall have the meaning ascribed in Section 10.1(a)(iii).
Interface Technology means any and all Intellectual Property relating to the processes, hardware and/or software which is/are used to integrate the Quantum Products with Fuel Cell Systems and is generated or developed in the performance of a Project.

Related to Interface Technology

  • Technology means any and all technical information and/or materials, including, without limitation, ideas, techniques, designs, sketches, drawings, models, inventions, know-how, processes, apparatus, methods, equipment, algorithms, software programs, data, software source documents, other works of authorship, formulae and information concerning engineering, research, experimental work, development, design details and specifications.

  • Customer Technology means Customer's proprietary technology, including Customer's Internet operations design, content, software tools, hardware designs, algorithms, software (in source and object forms), user interface designs, architecture, class libraries, objects and documentation (both printed and electronic), know-how, trade secrets and any related intellectual property rights throughout the world (whether owned by Customer or licensed to Customer from a third party) and also including any derivatives, improvements, enhancements or extensions of Customer Technology conceived, reduced to practice, or developed during the term of this Agreement by Customer.

  • New Technology means any invention, discovery, improvement, or innovation that was not available to the District on the effective date of the contract, whether or not patentable, including, but not limited to, new processes, emerging technology, machines, and improvements to or new applications of existing processes, machines, manufactures and software. Also included are new computer programs, and improvements to, or new applications of, existing computer programs, whether or not copyrightable and any new process, machine, including software, and improvements to, or new applications of, existing processes, machines, manufactures and software.

  • Company Technology means all Technology used in or necessary for the conduct of the business of the Company or any of its Subsidiaries, or owned or held for use by the Company or any of its Subsidiaries.

  • Licensee Technology means the Licensee Know-How and Licensee Patents.

  • Collaboration Technology means the Collaboration Know-How and the Collaboration Patents.

  • SAP Technology Solution(s means SAP NetWeaver Foundation for Third Party Applications, SAP Business Technology Platform (excluding when used solely as a Connectivity App between an SAP Application and ERP), SAP Signavio Solutions and SAP Process Insights (including any renamed, prior and/or successor versions of any of the foregoing made generally available by SAP if any but excluding when any of the foregoing are used as a User Interface for ERP.

  • Licensor Technology means the Licensor Patents and the Licensor Know-How.

  • Program Technology means Program Know-How and Program Patents.

  • Manufacturing Technology means any and all patents, patent applications, Know-How, and all intellectual property rights associated therewith, and including all tangible embodiments thereof, that are necessary or useful for the manufacture of adeno- associated viruses, adeno-associated virus vectors, research or commercial reagents related thereto, Licensed Products, or other products, including manufacturing processes, technical information relating to the methods of manufacture, protocols, standard operating procedures, batch records, assays, formulations, quality control data, specifications, scale up, any and all improvements, modifications, and changes thereto, and any and all activities associated with such manufacture. Any and all chemistry, manufacturing, and controls (CMC), drug master files (DMFs), or similar materials provided to regulatory authorities and the information contained therein are deemed Manufacturing Technology.

  • Licensed Technology means the Licensed Patents and the Licensed Know-How.

  • Product Technology means the Product Know-How and Product Patents.

  • Background Technology means all Software, data, know-how, ideas, methodologies, specifications, and other technology in which Contractor owns such Intellectual Property Rights as are necessary for Contractor to grant the rights and licenses set forth in Section 14.1, and for the State (including its licensees, successors and assigns) to exercise such rights and licenses, without violating any right of any Third Party or any Law or incurring any payment obligation to any Third Party. Background Technology must: (a) be identified as Background Technology in the Statement of Work; and (b) have been developed or otherwise acquired by Contractor prior to the date of the Statement of Work, or have been developed by Contractor outside of its performance under the Statement of Work. Background Technology will also include any general consulting tool or methodology created by Contractor, which will not be required to be identified in the Statement of Work.

  • Information Technology (IT) System means the combination of hardware components, software, and other equipment to make a system whose core purpose is to accomplish a data processing need such as the automatic acquisition, storage, analysis, evaluation, manipulation, management, movement, control, display, switching, interchange, transmission or reception of data. IT systems include ground systems in support of flight hardware. IT systems do not include—

  • Developed Technology means any Technology including, without limitation, any enhancements, substitutions or improvements to the Core Technology that is (a) discovered, developed or otherwise acquired by DURA pursuant to the terms of the Development Agreement or (b) otherwise acquired by or on behalf of Xxxxxx Corp. II during the term of the Development Agreement.

  • Clean coal technology means any technology, including technologies applied at the precombustion, combustion, or post combustion stage, at a new or existing facility which will achieve significant reductions in air emissions of sulfur dioxide or oxides of nitrogen associated with the utilization of coal in the generation of electricity, or process steam which was not in widespread use as of November 15, 1990.

  • Proprietary Technology means the technical innovations that are unique and

  • Licensed Software includes error corrections, upgrades, enhancements or new releases, and any deliverables due under a maintenance or service contract (e.g., patches, fixes, PTFs, programs, code or data conversion, or custom programming).

  • Third Party Technology means all Intellectual Property and products owned by third parties and licensed pursuant to Third Party Licenses.

  • Assistive technology means the devices, aids, controls, supplies, or appliances described in OAR 411-300-0150 that are purchased to provide support for a child and replace the need for direct interventions to enable self-direction of care and maximize independence of the child.

  • Technology Systems means the electronic data processing, information, record keeping, communications, telecommunications, hardware, third party software, networks, peripherals and computer systems, including any outsourced systems and processes, and Intellectual Property used by either party and its Subsidiaries or by a third party.

  • Joint Technology means Joint Know-How and Joint Patents.

  • Development Tools means the development kits, programming tools, emulators and other materials that may be used in the development of Games under this Agreement.

  • Developed Software means software specifically designed for the Principal under the Contract. Depending how advanced its development is, it may be either a Product or a Service or both.

  • Information Technology (IT means data processing, telecommunications, and office systems technologies and services:

  • Electronic device technology means any technology that involves microelectronics, semiconductors, electronic equipment, and instrumentation, radio frequency, microwave, and millimeter electronics; optical and optic-electrical devices; or data and digital communications and imaging devices.