Common use of The Research Clause in Contracts

The Research. There is a significant body of research that supports the use of personal, digital learning devices in the classroom. The Horizon Report (xxxx://xxx.xxx.xxx/publications/2014-horizon-report-k12) investigates three areas of the adoption of technology in education. They include: Key Trends, Significant challenges, and Important Developments. One of the key trends that is identified in the report is a shift towards deeper learning approaches that involves “the delivery of rich core content to students in innovative ways that allow them to learn and then apply what they have learned… As technologies such as tablets and smartphones are more readily accepted in schools, educators are leveraging these tools, which students already use, to connect the curriculum with real life applications. These active learning approaches are decidedly more student-centered, allowing learners to take control of how they engage with a subject…” (p.8) These innovative practices generally place a greater emphasis on those skills commonly referred to as “21st Century skills” such as problem solving. Xxxxxxxx, in Computers and Education (2000) (xxxxx://xxx.xxx.xx/~kpata/haridustehnoloogiaTLU/technolohiesforlifelong.pdf) suggested that the following are important characteristics in tools designed to enable and encourage lifelong learning in students: • Highly portable • Individual • Unobtrusive • Available anywhere • Adaptable • Persistent • Useful • Intuitive Further, Xxxxxxxx concludes that: “New technology offers the opportunity for children and adults to communicate with teachers and fellow learners around the world, to interact with rich learning resources and simulated environments, to call on information and knowledge when needed to solve problems and satisfy curiosity, and to create `personal learning narratives' through an extended process of capturing and organising situated activity.” P192 ICT Capability is one of the ‘General Capabilities’ mandated by the new Australian Curriculum (alongside Literacy, Numeracy, Critical and creative thinking, Personal and social capability, Ethical understanding, and Intercultural understanding). These capabilities should be integrated into existing curriculum, with emphasis given to providing an authentic context for learning. Whilst the current level of access to technology in Years 7-12 is adequate, this model does not provide sustainable access to technology for students into the future. Much of the hardware is nearing the end of its useful life and will be retired in the near future. A number of new technologies have been introduced during the life of the existing model, particularly tablet based computing, which should be considered.

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The Research. There is a significant body of research that supports the use of personal, digital learning devices in the classroom. The Horizon Report (xxxx://xxx.xxx.xxx/publications/2014-horizon-report-k12) investigates three areas of the adoption of technology in education. They include: Key Trends, Significant challenges, and Important Developments. One of the key trends that is identified in the report is a shift towards deeper learning approaches that involves “the delivery of rich core content to students in innovative ways that allow them to learn and then apply what they have learned… As technologies such as tablets and smartphones are more readily accepted in schools, educators are leveraging these tools, which students already use, to connect the curriculum with real life applications. These active learning approaches are decidedly more student-centered, allowing learners to take control of how they engage with a subject…” (p.8) These innovative practices generally place a greater emphasis on those skills commonly referred to as “21st Century skills” such as problem solving. Xxxxxxxx, in Computers and Education (2000) (xxxxx://xxx.xxx.xx/~kpata/haridustehnoloogiaTLU/technolohiesforlifelong.pdf) suggested that the following are important characteristics in tools designed to enable and encourage lifelong learning in students: Highly portable Individual Unobtrusive Available anywhere Adaptable Persistent Useful Intuitive Further, Xxxxxxxx concludes that: “New technology offers the opportunity for children and adults to communicate with teachers and fellow learners around the world, to interact with rich learning resources and simulated environments, to call on information and knowledge when needed to solve problems and satisfy curiosity, and to create `personal learning narratives' through an extended process of capturing and organising situated activity.” P192 ICT Capability is one of the ‘General Capabilities’ mandated by the new Australian Curriculum (alongside Literacy, Numeracy, Critical and creative thinking, Personal and social capability, Ethical understanding, and Intercultural understanding). These capabilities should be integrated into existing curriculum, with emphasis given to providing an authentic context for learning. Whilst the current level of access to technology in Years 7-12 is adequate, this model does not provide sustainable access to technology for students into the future. Much of the hardware is nearing the end of its useful life and will be retired in the near future. A number of new technologies have been introduced during the life of the existing model, particularly tablet based computing, which should be considered.

Appears in 1 contract

Samples: instructure-uploads-apse2.s3.ap-southeast-2.amazonaws.com

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The Research. There is a significant body of research that supports the use of personal, digital learning devices in the classroom. The Horizon Report (xxxx://xxx.xxx.xxx/publications/2014-horizon-report-k12) investigates three areas of the adoption of technology in education. They include: Key Trends, Significant challenges, and Important Developments. One of the key trends that is identified in the report is a shift towards deeper learning approaches that involves “the delivery of rich core content to students in innovative ways that allow them to learn and then apply what they have learned… As technologies such as tablets and smartphones are more readily accepted in schools, educators are leveraging these tools, which students already use, to connect the curriculum with real life applications. These active learning approaches are decidedly more student-centered, allowing learners to take control of how they engage with a subject…” (p.8) These innovative practices generally place a greater emphasis on those skills commonly referred to as “21st Century skills” such as problem solving. Xxxxxxxx, in Computers and Education (2000) (xxxxx://xxx.xxx.xx/~kpata/haridustehnoloogiaTLU/technolohiesforlifelong.pdf) suggested that the following are important characteristics in tools designed to enable and encourage lifelong learning in students: • Highly portable • Individual • Unobtrusive • Available anywhere • Adaptable • Persistent • Useful • Intuitive Further, Xxxxxxxx concludes that: “New technology offers the opportunity for children and adults to communicate with teachers and fellow learners around the world, to interact with rich learning resources and simulated environments, to call on information and knowledge when needed to solve problems and satisfy curiosity, and to create `personal learning narratives' through an extended process of capturing and organising situated activity.” P192 ICT Capability is one of the ‘General Capabilities’ mandated by the new Australian Curriculum (alongside Literacy, Numeracy, Critical and creative thinking, Personal and social capability, Ethical understanding, and Intercultural understanding). These capabilities should be integrated into existing curriculum, with emphasis given to providing an authentic context for learning. Whilst the current level of access to technology in Years 7-12 is adequate, this model does not provide sustainable access to technology for students into the future. Much of the hardware is nearing the end of its useful life and will be retired in the near future. A number of new technologies have been introduced during the life of the existing model, particularly tablet based computing, which should be considered.

Appears in 1 contract

Samples: instructure-uploads-apse2.s3.ap-southeast-2.amazonaws.com

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