ERF Technology definition

ERF Technology means the current and future versions of all of ERF technology related to wireless communications in the provision of ERF Services existing on the Closing Date, including but not limited to the technology identified in Schedule A, as well as any future products with the same or similar functionality.

Examples of ERF Technology in a sentence

  • ERF will continue to enhance the functionality of ERF Technology and will provide to Schlumberger no cost software and same-specification hardware upgrades.

  • Except as may be otherwise expressly set forth herein, ERF retains all rights, title, and interest to: (i) the ERF Technology; (ii) ERF service marks, trademarks and/or trade names; (iii) all Intellectual Property or intangible rights associated with the ERF Technology and related Documentation; and (iv) all enhancements to the ERF Technology that are part of ERF development plan that are not funded or developed by Schlumberger.

  • ERF will warrant the ERF Technology to End Users, which will be passed through by Schlumberger.

  • Schlumberger retains the right to determine the pricing schedule at which the ERF Services and ERF Technology and derivate works are distributed in the Oil and Gas Sector, exclusive of any previously negotiated pricing that ERF may have negotiated with pre-existing customers as set forth in Schedule C, which ERF shall be permitted to honor.

  • ERF further grants to Schlumberger the worldwide, non-exclusive, irrevocable right during the term of Schlumberger’s rights of distribution under this Agreement to use (1) all copyrighted materials contained in the ERF Technology, Documentation, and any packaging or other materials provided by ERF and (2) all trademarks associated with the ERF Technology for the purpose of marketing, training and reselling the ERF Technology to End Users.

  • Schlumberger will own all right, title and interest to derivative works of the ERF Technology developed by Schlumberger’s employees and/or subcontractors, and will be free to modify, use, lease, sell or otherwise distribute any such derivative works without restriction and in any manner.

  • ERF grants to Schlumberger the right to make, have made and to use derivative works based on the ERF Technology.

  • This maintenance will entitle Schlumberger, and its clients, access to any bug-fixes, patches, upgrades, and enhancements to the ERF Technology at no additional cost.

  • Schlumberger will own the Intellectual Property rights in any derivative works it creates of ERF Technology and will be free to use, commercialize, distribute, sell or otherwise make use of the derivative works without accounting to ERF for royalties or other payments.

  • ERF represents and warrants that it will retain, for the duration of this Agreement, personnel of sufficient education and/or experience to meet its obligations under this Agreement, including but not limited to providing commercially reasonable updates and enhancements to the ERF Technology and to provide such updates to Schlumberger, as well as to support Schlumberger’s continued utilization and resale of the ERF Technology.

Related to ERF Technology

  • Company Technology means all Technology used in or necessary for the conduct of the business of the Company or any of its Subsidiaries, or owned or held for use by the Company or any of its Subsidiaries.

  • Joint Technology means the Joint Know-How and the Joint Patent Rights.

  • New Technology means any invention, discovery, improvement, or innovation that was not available to the District on the effective date of the contract, whether or not patentable, including, but not limited to, new processes, emerging technology, machines, and improvements to or new applications of existing processes, machines, manufactures and software. Also included are new computer programs, and improvements to, or new applications of, existing computer programs, whether or not copyrightable and any new process, machine, including software, and improvements to, or new applications of, existing processes, machines, manufactures and software.

  • Background Technology means all Software, data, know-how, ideas, methodologies, specifications, and other technology in which Contractor owns such Intellectual Property Rights as are necessary for Contractor to grant the rights and licenses set forth in Section 14.1, and for the State (including its licensees, successors and assigns) to exercise such rights and licenses, without violating any right of any Third Party or any Law or incurring any payment obligation to any Third Party. Background Technology must: (a) be identified as Background Technology in the Statement of Work; and (b) have been developed or otherwise acquired by Contractor prior to the date of the Statement of Work, or have been developed by Contractor outside of its performance under the Statement of Work. Background Technology will also include any general consulting tool or methodology created by Contractor, which will not be required to be identified in the Statement of Work.

  • Licensee Technology means the Licensee Know-How and Licensee Patents.

  • Licensor Technology means the Licensor Patents and the Licensor Know-How.

  • Program Technology means Program Know-How and Program Patents.

  • Technology means any and all technical information, specifications, drawings, records, documentation, works of authorship or other creative works, ideas, algorithms, models, databases, ciphers/keys, systems architecture, network protocols, research, development, and manufacturing information, software (including object code and source code), application programming interfaces (APIs), innovations, mask works, logic designs, circuit designs, technical data, processes and methods.

  • Product Technology means the Product Know-How and Product Patents.

  • Developed Technology means any Technology including, without limitation, any enhancements, substitutions or improvements to the Core Technology that is (a) discovered, developed or otherwise acquired by DURA pursuant to the terms of the Development Agreement or (b) otherwise acquired by or on behalf of Xxxxxx Corp. II during the term of the Development Agreement.

  • Proprietary Technology means the technical innovations that are unique and

  • Licensed Technology means the Licensed Patents and the Licensed Know-How.

  • Customer Technology means Customer's proprietary technology, including Customer's Internet operations design, content, software tools, hardware designs, algorithms, software (in source and object forms), user interface designs, architecture, class libraries, objects and documentation (both printed and electronic), know-how, trade secrets and any related intellectual property rights throughout the world (whether owned by Customer or licensed to Customer from a third party) and also including any derivatives, improvements, enhancements or extensions of Customer Technology conceived, reduced to practice, or developed during the term of this Agreement by Customer.

  • Collaboration Technology means all Collaboration Patents and Collaboration Know-How.

  • Manufacturing Technology means any and all patents, patent applications, Know-How, and all intellectual property rights associated therewith, and including all tangible embodiments thereof, that are necessary or useful for the manufacture of adeno- associated viruses, adeno-associated virus vectors, research or commercial reagents related thereto, Licensed Products, or other products, including manufacturing processes, technical information relating to the methods of manufacture, protocols, standard operating procedures, batch records, assays, formulations, quality control data, specifications, scale up, any and all improvements, modifications, and changes thereto, and any and all activities associated with such manufacture. Any and all chemistry, manufacturing, and controls (CMC), drug master files (DMFs), or similar materials provided to regulatory authorities and the information contained therein are deemed Manufacturing Technology.

  • Third Party Technology means all Intellectual Property and products owned by third parties and licensed pursuant to Third Party Licenses.

  • Collaboration IP means Collaboration Know-How and Collaboration Patents.

  • Technology Rights means BOARD's rights in any technical information, know-how, processes, procedures, compositions, devices, methods, formulae, protocols, techniques, software, designs, drawings or data created by the inventor(s) listed in Exhibit I at UTMDACC before the EFFECTIVE DATE, which are not claimed in PATENT RIGHTS but that are necessary for practicing PATENT RIGHTS.

  • Background IP means all IP and IP Rights owned or controlled by Seller prior to the effective date or outside the scope of this Contract.

  • Background IPR means any Intellectual Property Rights (other than Project IPR) belonging to either party before the Commencement Date or not created in the course of or in connection with the Project;

  • Patent Rights means all patents and patent applications, including all divisionals, continuations, substitutions, continuations-in-part, re-examinations, reissues, additions, renewals, extensions, registrations, and supplemental protection certificates and the like of any of the foregoing.

  • Developed IP means IP developed by BNY Mellon pursuant to the Agreement that is (a) a modification or enhancement of the Voya IP or (b) an original non-derivative work that is specifically identified as “Developed IP” in a statement of work or similar agreement executed by both Parties under the Agreement.

  • Background Invention means an Invention conceived and first actually reduced to practice before the Effective Date.