Common use of Assists Clause in Contracts

Assists. Unless you are tracking assist percentage, it is recommended that you save your scoring crew many keystroke commands by setting the "Assist after Kill" option to Y, and omit all set attempts during the match - the software will prompt you for the assist whenever there is a kill. If you do track all set attempts, keep the following points in mind. The software auto matically awards an assist only to the prior "touch" of the ball preceding a kill - whether the prior touch was a "SET" or "DIG". Press result code "S" to indicate a "SET" attempt. The following rules are used by the software: --If a "SET" or "DIG" is followed by a kill, an assist is awarded. --If a "SET" or "DIG" is followed by a zero attack or attack error, an assist attempt only is awarded. --If a "SET" or "DIG" is not followed by an attack attempt, then no assist or assist attempt is credited. This lets you call or input a "SET" attempt when you see it developing - without having to wait and see what play action follows. The software will only credit an assist in a proper attack context. For example, each of these sequences credit an assist to player #2: Dig 1, Set 2, Attack 3, Kill Set 2, Attack 3, Block error 20 Dig 2, Attack 3, Kill Each of these sequences credit a set attempt (zero assist) to player #2: Dig 1, Set 2, Attack 3, Continue Dig 1, Set 2, Attack 3, Error Set 2, Attack 3, Block solo 20 This sequence credits no statistic to player #2:

Appears in 2 contracts

Samples: www.statcrew.com, www.statcrew.com

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