Existing games Sample Clauses
The 'Existing games' clause defines how games that have already been developed or released prior to the agreement are treated under the contract. Typically, this clause clarifies whether such games are included in the scope of the agreement, and may specify the rights each party has regarding these pre-existing titles, such as distribution, modification, or revenue sharing. Its core function is to prevent confusion or disputes by clearly distinguishing between games covered by the agreement and those that remain outside its terms, thereby protecting the interests of both parties regarding previously created works.
Existing games. 24.1 Nothing in this document shall be construed so as to limit or affect the power of the State to authorise, permit or approve in any manner whatever—
(a) the playing on any gaming machines (in accordance with the provisions of the Gaming Machine Control Act 1991 (Victoria)) of—
(i) any game not referred to in clause 27.1 of the Casino Agreement;
(ii) any machine derivative of any game not referred to in clause 27.1 of the Casino Agreement; or
(iii) any machine derivative of any game referred to in clause 27.1 of the Casino Agreement which is played on a gaming machine at the date of this document;
(b) any lottery, bingo or other game approved or permitted under the Lotteries Gaming and Betting Act 1966 (Victoria);
(c) any sweepstake, lottery or other game approved or permitted under the Tattersall Consultations Act 1958 (Victoria);
(d) the conduct of the game of club keno in accordance with the Club Keno Act 1993 (Victoria); or
(e) any other game which may legally be played or conducted in the State of Victoria as at the date of this document.
24.2 Notwithstanding clause 24.1, the State shall restrict the playing of gaming machines within the following limits—
(a) during the period prior to the date 12 years from the Licensing Date, the maximum number of gaming machines permitted to be used at any approved venue located within a radius of 100 kilometres from the Site shall be 105; and
(b) the total number of gaming machines permitted to be used in the State during the period prior to the date 12 years from the Licensing Date shall not exceed 45 000.
Existing games. 24.1 Nothing in this document shall be construed so as to limit or affect the power of the State to authorise, permit or approve in any manner whatever—
(a) the playing on any gaming machines (in accordance with the provisions of the Gaming Machine Control Act 1991 (Victoria)) of—
(i) any game not referred to in clause 27.1 of the Casino Agreement;
(ii) any machine derivative of any game not referred to in clause 27.1 of the Casino Agreement; or
(iii) any machine derivative of any game referred to in clause 27.1 of the Casino Agreement which is played on a gaming machine at the date of this document;
(b) any lottery, bingo or other game approved or permitted under the Lotteries Gaming and Betting Act 1966 (Victoria);
(c) any sweepstake, lottery or other game approved or permitted under the Tattersall Consultations Act 1958 (Victoria);
(d) the conduct of the game of club keno in accordance with the Club Keno Act 1993 (Victoria); or
(e) any other game which may legally be played or conducted in the State of Victoria as at the date of this document.
Existing games. 24.1 Nothing in this document shall be construed so as to limit or affect the power of the State to authorise, permit or approve in any manner whatever—
Existing games. 24.1 Nothing in this document shall be construed so as to limit or affect the power of the State to authorise, permit or approve in any manner whatever-
(a) the playing on any gaming machines (in accordance with the provisions of the Gaming Machine Control Act 1991Gambling Regulation Act 2003 (10thDV) (Victoria)) of-
