Storage & Analytics (T2 Clause Samples
Storage & Analytics (T2. Data provided by the Interaction Tracking asserts is stored and aggregated on a server running the Storage & Analytics asset. This facilitates analysis of the game data by the game developer and education provider using the analytics dashboard components and provides a consistent data storage format for consumption by the other RAGE assets discussed below. The table below details a non-exhaustive list of analytics events that have been implemented so far: Failed item activation Cooperation/Communication Multiple players attempting to perform actions on same system node Item drag target miss UI Player struggling to use drag- drop item behaviour Virus spread unseen Performance Metric (Team) Situational Awareness Increasing occurrence indicates players are not observing or responding to system failure Voice chat activate/deactivate Communication Relative total timings can be used to infer dominance or emergent leadership Player movement complete (distance units) Cooperation Total movement cost relative to average provides chain efficiency metric Player item activation Performance Metric (Individual) Correlation between item type and player determines role segregation strength Infected/uninfected system ratio (periodic sample) Performance Metric (Team) Winning/losing trend over time
