Common use of Setup Phase Clause in Contracts

Setup Phase. Setup Phase is a special phase that occurs at the beginning of every scenario. During this time the battle is paused and you may arrange your forces around the setup zone instantly by using movement commands. The blue-tinged ground underneath your soldiers is called a Setup Zone, and is a special zone that exists only during the Setup Phase. There can be up to three different Setup Zones present per side. A unit placed within a Setup Zone must start the battle somewhere within that same setup zone. A unit that is not in any setup zone is locked in place until the battle begins. During Setup Phase, you can give all units starting orders for the first turn, which they will immediately begin to execute when the battle begins. For this mission you don't need to move your units in the Setup Zone, but you can rearrange them if you wish. In future missions, how you arrange your forces within the Setup Zone can be vitally important, especially if you are defending.  Transporting Troops in Vehicles Currently almost all of your infantry are riding in vehicles, which are a very common way to move your troops in Black Sea. Any vehicle that can carry passengers will have grey dots in its info panel. Each grey dot represents an empty passenger seat, while a green dot is a seat occupied by a passenger. You can order troops into a vehicle by simply selecting any movement command and clicking on either the vehicle or its floating icon as the movement destination. The troops will then move to the vehicle and mount it. Dismounting is just as easy: select the passenger unit and give it a movement order anywhere. Once the vehicle has finished its own movement commands, if any, the passengers will dismount. You can also use the Dismount command in the Special command panel (F7). If the passenger unit is also the driver of the vehicle, as sometimes happens with light trucks such as Tigrs and Humvees, you'll have to use the Dismount command, found in the Special command panel (hotkey F7). Spend the first couple turns of the mission driving the Ukrainian BTR-4Es to the "Dismount" objective, and then have their passengers dismount there. Remember, you can either use the Dismount command, or simply give the passengers any movement command and they will automatically dismount while they carry out their orders. You should be careful about driving a vehicle laden with passengers in view of the enemy: one lucky shot from an ATGM or tank could destroy a whole rifle squad along with the vehicle! While armored personnel carriers and infantry fighting vehicles provide some degree of protection from small arms and shell splinters, any hits from bigger guns are likely to cause major damage to the passengers.  Stacking Commands Let's get your Ukrainian infantry to the small arms firing range. We'll use this movement as a chance to show how stack multiple commands on a single waypoint. Select one of the Ukrainian rifle squads that have just dismounted from their BTR. Open the Movement command panel (hotkey F5), select Quick, and place a waypoint just shy of the Small Arms Range, on the dirt road that runs adjacent to it. Use the picture on the next page as a guide. Select the Quick movement waypoint by left-clicking on the colored line. The line will highlight, indicating that any orders you give will edit the waypoint. Open the Special commands panel (hotkey F7), and select Pause. A five second counter will appear above the waypoint. Once the unit reaches the waypoint, it will wait five seconds before moving on to the next waypoint. Left-clicking the Pause order repeatedly will increase the length of the pause and eventually remove it. Set Pause to 5 seconds (00:05) and left click anywhere on the screen to deselect the waypoint. What you have just done is stack commands. A waypoint can contain one command each from the Movement, Combat, and Special command tabs. Stacking commands allows you to dictate very sophisticated orders to your units. The next waypoint you plot will contain a Movement and Combat order stacked on it. Refer to the picture as a guide. Ensure that your infantry squad is still selected and that the first waypoint is not highlighted. Open the Movement command panel and select Slow. Slow orders your units to crawl on the ground. This movement command is very slow and tiring, but allows for maximum protection and concealment. Left-click inside the "Small Arms Range" objective to order them to crawl to it. Next, select the Slow waypoint by left-clicking on its line, open the Combat command panel (F6), and give the unit a Cover Arc that covers a portion of the firing range. Notice that the orange arc comes out of the waypoint, and not the current position of the unit. The unit will adopt this covered arc as soon as it reaches the waypoint. To summarize your units orders, they will Quick move up to the range, pause for five seconds, Slow move (crawl) to the "Small Arms Range" objective, then adopt a Covered Arc covering the range. Repeat these instructions or mix it up with your own commands for the rest of the Ukrainian rifle platoon.  Infantry Anti-Tank Weapons It will take a couple minutes for your soldiers to reach the firing range. When they do, they'll begin attacking enemy targets with the usual small arms. In addition, your Ukrainian troops will attack the enemy vehicles with their RPG-7s. Almost all rifle squads in Black Sea possess some sort of light anti-tank weapon. For Russia and Ukraine, the RPG-7 and RPG-22/26 launchers are standard, while American fire teams carry an AT-4. These launchers are primarily designed to be portable so that their operators can keep up with the squad. These weapons are a dangerous threat to most armored vehicles within about 150 meters, although the frontal armor of main battle tanks is enough to defeat these light anti-tank weapons. However, American rifle squads typically have another fun toy for fighting tanks...

Appears in 1 contract

Sources: Software License Agreement

Setup Phase. Setup Phase is a special phase that occurs at the beginning of every scenario. During this time the battle is paused and you may arrange your forces around the setup zone instantly by using movement commands. The blue-tinged ground underneath your soldiers is called a Setup Zone, and is a special zone that exists only during the Setup Phase. There can be up to three different Setup Zones present per side. A unit placed within a Setup Zone must start the battle somewhere within that same setup zone. A unit that is not in any setup zone is locked in place until the battle begins. During Setup Phase, you can give all units starting orders for the first turn, which they will immediately begin to execute when the battle begins. For this mission you don't need to move your units in the Setup Zone, but you can rearrange them if you wish. In future missions, how you arrange your forces within the Setup Zone can be vitally important, especially if you are defending. Transporting Troops in Vehicles Currently almost all of your infantry are riding in vehicles, which are a very common way to move your troops in Black Sea. Any vehicle that can carry passengers will have grey dots in its info panel. Each grey dot represents an empty passenger seat, while a green dot is a seat occupied by a passenger. You can order troops into a vehicle by simply selecting any movement command and clicking on either the vehicle or its floating icon as the movement destination. The troops will then move to the vehicle and mount it. Dismounting is just as easy: select the passenger unit and give it a movement order anywhere. Once the vehicle has finished its own movement commands, if any, the passengers will dismount. You can also use the Dismount command in the Special command panel (F7). If the passenger unit is also the driver of the vehicle, as sometimes happens with light trucks such as Tigrs and Humvees, you'll have to use the Dismount command, found in the Special command panel (hotkey F7). Spend the first couple turns of the mission driving the Ukrainian BTR-4Es to the "Dismount" objective, and then have their passengers dismount there. Remember, you can either use the Dismount command, or simply give the passengers any movement command and they will automatically dismount while they carry out their orders. You should be careful about driving a vehicle laden with passengers in view of the enemy: one lucky shot from an ATGM or tank could destroy a whole rifle squad along with the vehicle! While armored personnel carriers and infantry fighting vehicles provide some degree of protection from small arms and shell splinters, any hits from bigger guns are likely to cause major damage to the passengers. Stacking Commands Let's get your Ukrainian infantry to the small arms firing range. We'll use this movement as a chance to show how stack multiple commands on a single waypoint. Select one of the Ukrainian rifle squads that have just dismounted from their BTR. Open the Movement command panel (hotkey F5), select Quick, and place a waypoint just shy of the Small Arms Range, on the dirt road that runs adjacent to it. Use the picture on the next page as a guide. Select the Quick movement waypoint by left-clicking on the colored line. The line will highlight, indicating that any orders you give will edit the waypoint. Open the Special commands panel (hotkey F7), and select Pause. A five second counter will appear above the waypoint. Once the unit reaches the waypoint, it will wait five seconds before moving on to the next waypoint. Left-clicking the Pause order repeatedly will increase the length of the pause and eventually remove it. Set Pause to 5 seconds (00:05) and left click anywhere on the screen to deselect the waypoint. What you have just done is stack commands. A waypoint can contain one command each from the Movement, Combat, and Special command tabs. Stacking commands allows you to dictate very sophisticated orders to your units. The next waypoint you plot will contain a Movement and Combat order stacked on it. Refer to the picture as a guide. Ensure that your infantry squad is still selected and that the first waypoint is not highlighted. Open the Movement command panel and select Slow. Slow orders your units to crawl on the ground. This movement command is very slow and tiring, but allows for maximum protection and concealment. Left-click inside the "Small Arms Range" objective to order them to crawl to it. Next, select the Slow waypoint by left-clicking on its line, open the Combat command panel (F6), and give the unit a Cover Target Arc that covers a portion of the firing range. Notice that the orange arc comes out of the waypoint, and not the current position of the unit. The unit will adopt this covered arc as soon as it reaches the waypoint. To summarize your units orders, they will Quick move up to the range, pause for five seconds, Slow move (crawl) to the "Small Arms Range" objective, then adopt a Covered Arc covering the range. Repeat these instructions or mix it up with your own commands for the rest of the Ukrainian rifle platoon. Infantry Anti-Tank Weapons It will take a couple minutes for your soldiers to reach the firing range. When they do, they'll begin attacking enemy targets with the usual small arms. In addition, your Ukrainian troops will attack the enemy vehicles with their RPG-7s. Almost all rifle squads in Black Sea possess some sort of light anti-tank weapon. For Russia and Ukraine, the RPG-7 and RPG-22/26 launchers are standard, while American fire teams carry an AT-4. These launchers are primarily designed to be portable so that their operators can keep up with the squad. These weapons are a dangerous threat to most armored vehicles within about 150 meters, although the frontal armor of main battle tanks is enough to defeat these light anti-tank weapons. However, American rifle squads typically have another fun toy for fighting tanks...

Appears in 1 contract

Sources: Software License Agreement