Roleplay. Roleplay is a fundamental rule of the roleplaying game and is a realization of Masters creative ideas. That’s why registering certain character from the set of roles, participant voluntarily agrees with main rule of roleplaying game. ⮚ in combat – player must show how heavy is two-handed weapon, how hard it is to swing it, even if the weapon player holds are not that heavy. That also includes roleplaying effects from magic, pain from the wounds, falling when pushed and many other actions up to the very last breath of the character; ⮚ in social interactions – player must follow imagined principles of the character in any social interaction, thus creating unique behavior of the character and continuing to do so in next games if the character was transferred too. Masters (more details below) are controlling how participants are roleplaying, highlighting following issues, which are preventing participants from fully immerging in game and kicking back into reality all the others: ⮚ "metagaming" – talking as a player, not as character, including modern slang and curse words. Talking about things unrelated to the game also counts as that; ⮚ "munchkinism" – when the player abuses nuances of the game rules instead of following the game entities;
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