Common use of User-Supplied Content Clause in Contracts

User-Supplied Content. The Licensed Application may be used to create video game content, including, without limitation, characters, avatars, animations, maps, levels, and/or scenarios (“User-Supplied Content”). All rights and title in original User-Supplied Content created by You in connection with Your use of the Licensed Application, including original works using a Pixel Press™ Bloxels™ game design board, is owned by You to the extent such ownership is not inconsistent with the ownership rights and interest of Pixel Press and its licensors, as provided in Section 3, or any third party. For sake of clarity and the avoidance of doubt, nothing in this section shall be construed to transfer or vest right or title in the Licensed Application or any elements or components thereof, including without limitation artwork, graphics, skins, sprite sheets, and other elements or components which may be used by You to create User-Supplied Content. You hereby grant to Pixel Press a non-exclusive, transferrable, sub-licensable, irrevocable, royalty-free, worldwide license to reproduce, adapt, modify, distribute, publish, publicly perform, and/or publicly display any User-Supplied Content created by You in connection with Your use of the Licensed Application. Pixel Press may use such content without seeking or acquiring Your prior permission or consent and without providing You prior notice. You warrant and represent that User-Supplied Content created by You in connection with Your use of the Licensed Application does not infringe any third party’s rights, including without limitation rights of privacy, likeness rights, and/or intellectual property rights. All User-Supplied Content is subject to the Acceptable Use Policy described in Section 7 of this Agreement.

Appears in 2 contracts

Samples: License Agreement, License Agreement

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User-Supplied Content. The Licensed Application may be used to create video game content, including, including without limitation, characters, avatars, animations, limitation maps, levels, and/or scenarios (“User-Supplied Content”). All rights and title in original User-Supplied Content created by You in connection with Your use of the Licensed Application, including original works hand-drawn game levels using a Pixel Press™ Bloxels™ game design boardsketch pad, is owned by You to the extent such ownership is not inconsistent with the ownership rights and interest of Pixel Press and its licensors, as provided in Section 3, or any third party. For sake of clarity and the avoidance of doubt, nothing in this section shall be construed to transfer or vest right or title in the Licensed Application or any elements or components thereof, including without limitation artwork, graphics, skins, sprite sheets, and other elements or components which may be used by You to create User-Supplied Content. You hereby grant to Pixel Press a non-exclusive, transferrable, sub-licensable, irrevocable, royalty-free, worldwide license to reproduce, adapt, modify, distribute, publish, publicly perform, and/or publicly display any User-Supplied Content created by You in connection with Your use of the Licensed Application. Pixel Press may use such content without seeking or acquiring Your prior permission or consent and without providing You prior notice. You warrant and represent that User-Supplied Content created by You in connection with Your use of the Licensed Application does not infringe any third party’s rights, including without limitation rights of privacy, likeness rights, and/or intellectual property rights. All User-Supplied Content is subject to the Acceptable Use Policy described in Section 7 of this Agreement.

Appears in 1 contract

Samples: License Agreement

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User-Supplied Content. The Licensed Application may be used to create video game content, including, without limitation, characters, avatars, animations, maps, levels, and/or scenarios (“User-Supplied Content”). All rights and title in original User-User- Supplied Content created by You in connection with Your use of the Licensed Application, including original works using a Pixel Press™ Bloxels™ game design board, is owned by You to the extent such ownership is not inconsistent with the ownership rights and interest of Pixel Press and its licensors, as provided in Section 3, or any third party. For sake of clarity and the avoidance of doubt, nothing in this section shall be construed to transfer or vest right or title in the Licensed Application or any elements or components thereof, including without limitation artwork, graphics, skins, sprite sheets, and other elements or components which may be used by You to create User-User- Supplied Content. You hereby grant to Pixel Press a non-exclusive, transferrable, sub-licensable, irrevocable, royalty-free, worldwide license to reproduce, adapt, modify, distribute, publish, publicly perform, and/or publicly display any User-Supplied Content created by You in connection with Your use of the Licensed Application. Pixel Press may use such content without seeking or acquiring Your prior permission or consent and without providing You prior notice. You warrant and represent that User-Supplied Content created by You in connection with Your use of the Licensed Application does not infringe any third party’s rights, including without limitation rights of privacy, likeness rights, and/or intellectual property rights. All User-Supplied Content is subject to the Acceptable Use Policy described in Section 7 of this Agreement.

Appears in 1 contract

Samples: License Agreement

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