Technology Usage Clause Samples

Technology Usage. Students of Harrisonville School District will use technology to help them prepare to work, live, and contribute to our connected world. Harrisonville School District encourages students to use technology to:
Technology Usage. Upon completion of a university-parallel program, students will be able to identify and use appropriate computer applications.
Technology Usage. Use of the computers and the school’s Internet connection is strictly for academic purposes. No game playing is allowed.
Technology Usage. If the Facility User wants to use their own laptops on campus to connect to Arcadia's wireless network, they must request guest login credentials at least two (2) weeks prior to arriving on campus. Facility User will need to supply their group's name, dates for requested access, the start and ending times of the Event, and a current e-mail address. Any participant in the Event may use the guest login for the duration of their visit (as specified in the request). Credentials and instructions for connecting will be sent to the e-mail address provided in the request or provided upon arrival. All requests for guest login credentials must be coordinated with Arcadia’s Conference Services. Arcadia's Information Technology Department will refuse to honor any requests for guest login access or audio visual equipment and services not submitted through Conference Services. Facility User agrees to pay a $50 late fee for requests received less than two (2) weeks prior to the Event Date. Cancellation of technology resource orders must occur no later than 48 hours before the scheduled reservation time in order to avoid a cancellation fee of $25. Additional guidelines for equipment usage will be distributed to Facility User. Facility user and their guests agree that they will abide by Arcadia’s Acceptable Use Policy while accessing Arcadia’s wireless network.
Technology Usage. The school has developed an Acceptable Usage Policy for using the World Wide Web and Internet. Students must complete a permission form before using any computers in the building which have access to the Internet. The Acceptable Usage Agreement & Information form will be distributed to all students to be signed and returned to the Library.
Technology Usage. I understand the school provides internet access via Chromebooks, iPads, and desktop computers. Use of electronic resources shall be consistent with the purpose, mission, and goals of the school and only for the educational and professional purposes of the registered student. Students and parents agree to the technology policies.
Technology Usage. 13.1 Computer/Computer Software Usage Protections. A. Academic Freedom Academic freedom, subject to accepted standards of professional responsibility and approved curriculum, will be guaranteed to Bargaining Unit Members, and no special limitations, other than district content filters, will be placed upon study, investigation, presentation and interpretation of facts and ideas, including email and Internet usage. B. Association Rights The local Association and Bargaining Unit Members shall have the right to use, free of charge, the Internet, internal school E-mail and upon approval, school building facilities for meetings at all reasonable hours, provided such use does not interfere with educational functions for students or with other activities as permitted by the Employer and that use is not for an illegal or improper purpose. It is understood that there is no expectation of privacy for internet and school email usage. C Working Conditions All evaluations, monitoring, or observations of an employee shall be conducted openly and with the full knowledge of the employee. The use of technology through closed circuit television, public address or audio systems, and similar surveillance devices shall be strictly prohibited.
Technology Usage. 4.1 Party A agrees to provide all documents, training and technical assistance required for the manufacture of the product in accordance with designed schedule in the pre-contract;
Technology Usage. Students will use technology to help them prepare to work, live, and contribute to our connected world. LESD encourages students to use technology to: -facilitate creativity and innovation -support collaboration -support communication -understand technology operations and concepts -publish creative content -seek knowledge and extend research -explore data to create new content -increase technology literacy Learning skills and 21st-century tools are used together to enable students to effectively build content knowledge. Building knowledge will allow our students to function effectively in personal, community and workplace environments. Being a 21st Century Learner will require new skills and responsibility for students to use information and technology in a safe, legal manner. Being a 21st Century Learner you agree to the following: • Respect Yourself. I will select online names that are appropriate, I will consider the information and content that I post online. • Protect Yourself. I will not publish my personal details, contact details or a schedule of my activities. • Respect Others. I will not use technologies to bully or tease other people. I will not share or use another student’s password to log into the network or any software applications. • Protect Others. I will protect others by reporting abuse and not forwarding inappropriate materials or communications. • Respect Intellectual Property. I will suitably cite any and all use of websites, books, media, etc. • Protect Intellectual Property. I will request to use the software and media others produce. • Act Responsibly. I will follow all LESD rules for behavior while using any computer or technology related piece of equipment or software. • Protect the equipment. Food, drink, and physical abuse will cause damage to technology equipment. I am responsible for the technology equipment when in my use. I will be held responsible for any damage to the equipment and understand that payment for damage to district property may occur. Arizona State Statute (A.R.S. §15-727) •Report Abuse. I will report misuse and abuse of school resources to the proper school personnel and will assist in creating a safer network environment for all. •Logging on/off. I am responsible for properly logging on and off the Internet, and other district applications, to ensure the security of my username and password.
Technology Usage. If behavioral intention is conceptualized as the determination to use a technology at some future time, then usage represents the actualization of that decision. ▇▇▇▇▇▇ (2005) describes this as the “implementation stage,” which involves the overt act of putting a new idea into practice. Unless delayed for logistical reasons (e.g., temporary unavailability of the technology), implementation typically follows the decision stage. Thus, technology usage and behavioral intention are closely tied to one another (Venkatesh et al., 2003; Venkatesh et al., 2012). After deciding to adopt a novel innovation, consumers may still seek additional information during the ▇▇▇▇▇▇▇▇▇▇▇▇▇▇ ▇▇▇▇▇ (▇▇▇▇▇▇, 2005). Arts et al. (2011) refer to this as trialability, or the “degree to which an innovation may be experimented with on a limited basis.” Conceivably, trialability allays post-adoption uncertainty by allowing the individual to operate and evaluate the product; however, problems with implementation can still arise if the consumer fails to engage with the innovation. In their meta-analysis of market-based consumer adoption behaviors, Arts et al. (2011) found that high product complexity and low perceived compatibility posed significant barriers to long-term use, despite initial utilization of the technology. They concluded that trialability does not necessarily translate into permanent adoption. An examination of the literature reveals that consumer preferences can be extrapolated by examining variations in app installations, interaction patterns, and usage locations. ▇▇▇▇▇▇▇ et al. (2012, 2013) reported that teenagers and low income young adults are more likely to extensively interact with recreational apps (e.g., games, social media) on their smartphones. Older adults and professionals, on the other hand, tend to access communication and productivity apps on a regular basis (Falaki et al., 2010). ▇▇▇▇▇▇ et al. (2011) and Falaki et al. (2010) also found that specific app interactions tend to follow diurnal patterns. Early morning hours are peak times for accessing news and weather apps. Conversely, game play is most popular in the late evening. Finally, Do et al.’s (2011) examination of 77 European smartphone users revealed that mobile app access is largely location dependent, with the majority of usage occurring at home and at work. These findings suggest that by understanding the dynamics of consumer-to- app interactions, developers can encourage continued app usage by ad...