Other Games. Here are some other fun games to play. Each one has a dif- ferent set of rules so please read their individual entries. These two games allow a single player to compete against the clock. The clock times how long it takes to go from 901 to exactly zero. When a game is completed within the ten fastest times, an input screen appears, where the player adds their name to the Top Ten List. The clock shows how long it takes to close the 15 through 20 and the bullseye. Three marks are required to close a number, as in regular Cricket. No points are scored for extra hits on closed numbers. When a game is completed within the ten fastest times, an input screen appears, where the player adds their name to the Top Ten List. Count Up is a good game to begin learning darts, allowing the player to develop throwing technique without being distracted by strategy. Each player begins with zero points and tries to score the most points to win the game. All seg- ments will score points and a winner is declared at the end of 8 rounds. The object of the game is to be the first player to go from zero to exactly 301 points. Players may try to match their opponent(s) score at which time a bomb is detonated destroying the opponents score and setting it back to zero. If someone exceeds 301, the amount exceeded will be deducted from your original score for that turn. No match- ing bombs will be detonated. There is also a “Master Out” option, requiring a double, triple, or bull to reach exactly 301 points and win the game. Gotcha! Open/Master plays exactly as above except that it requires a double, triple, or bull to reach exactly 301 points and win the game.
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Sources: Purchase and License Agreement
Other Games. Here are some other fun games to play. Each one has a dif- ferent set of rules so please read their individual entries. These two games allow a single player to compete against the clock. The clock times how long it takes to go from 901 to exactly exact- ly zero. When a game is completed within the ten fastest times, an input screen appears, where the player adds their name to the Top Ten List. The clock shows how long it takes to close the 15 through 20 and the bullseye. Three marks are required to close a number, as in regular Cricket. No points are scored for extra hits on closed numbers. When a game is completed within the ten fastest times, an input screen appears, where the player adds their name to the Top Ten List. Count Up is a good game to begin learning darts, allowing the player to develop throwing technique without being distracted by strategy. Each player begins with zero points and tries to score the most points to win the game. All seg- ments will score points and a winner is declared at the end of 8 rounds. The object of the game is to be the first player to go from zero to exactly 301 points. Players may try to match their opponent(s) score at which time a bomb is detonated destroying the opponents score and setting it back to zero. If someone exceeds 301, the amount exceeded will be deducted from your original score for that turn. No match- ing bombs will be detonated. There is also a “Master Out” option, requiring a double, triple, or bull to reach exactly 301 points and win the game. Gotcha! Open/Master plays playes exactly as above except that it requires a double, triple, or bull to reach exactly 301 points and win the game. Players shoot at a new number each round. The numbers used are 12, 13, 14, Double, 15, 16, 17, Triple, 18, 19, 20, Bull, and Double Bull. Hitting any segment of the current number accumulates points for the player. For example: The first number is 12. A single will score 12 points, a dou- ble 24, and a triple 36. When “Double” is the current tar- get, any double will score. The same applies to “Triple” when it is the current target. When a player misses the cur- rent number with all three darts, their current total score is cut in half! The highest score at the end of the game wins.
Appears in 1 contract
Sources: Purchase and License Agreement
Other Games. Here are some other fun games to play. Each one has a dif- ferent set of rules so please read their individual entries. These two games allow a single player to compete against the clock. The clock times how long it takes to go from 901 to exactly exact- ly zero. When a game is completed within the ten fastest times, an input screen appears, where the player adds their name to the Top Ten List. The clock shows how long it takes to close the 15 through 20 and the bullseye. Three marks are required to close a number, as in regular Cricket. No points are scored for extra hits on closed numbers. When a game is completed within the ten fastest times, an input screen appears, where the player adds their name to the Top Ten List. Count Up is a good game to begin learning darts, allowing the player to develop throwing technique without being distracted by strategy. Each player begins with zero points and tries to score the most points to win the game. All seg- ments will score points and a winner is declared at the end of 8 rounds. The object of the game is to be the first player to go from zero to exactly 301 points. Players may try to match their opponent(s) score at which time a bomb is detonated destroying the opponents score and setting it back to zero. If someone exceeds 301, the amount exceeded will be deducted from your original score for that turn. No match- ing bombs will be detonated. There is also a “Master Out” option, requiring a double, triple, or bull to reach exactly 301 points and win the game. Gotcha! Open/Master plays playes exactly as above except that it requires a double, triple, or bull to reach exactly 301 points and win the game. Players shoot at a new number each round. The numbers used are 12, 13, 14, Double, 15, 16, 17, Triple, 18, 19, 20, Bull, and Double Bull. Hitting any segment of the current number accumulates points for the player. For example: The first number is 12. A single will score 12 points, a dou- ble 24, and a triple 36. When “Double” is the current tar- get, any double will score. The same applies to “Triple” when it is the current target. When a player misses the cur- rent number with all three darts, their current total score is cut in half! The highest score at the end of the game wins. This is a variation of traditional Tic Tac Toe. The same nine square grid is used. The machine places the bullseye in the center square with randomly selected numbers in the other eight squares. Player “X” or player “O” claim a square by marking the number four times. Singles score 1 ▇▇▇▇, doubles 2, and triples 3. The bullseye scores 1 mark; double bull (if used) will score 1 for the outer and 2 for the inner. The first player to get three squares in a row is declared the winner. In the event of a “Cats” game, where it is not possible to have three squares in a row, the game ends with player with the most points being declared the winner. The survival Count-Up game! The last surfer still surfing wins the game. Players try to be the “Best Surfer” for the round. All segments are valid except Bulls. Bulls score 0 points. Only one player can have the highest score each round. Each player below him has a bite taken out of their surf boards. The board can only be bitten 6 times before you are eaten and lose. If the “Best Surfer”’s score is double or more than yours, the shark will take two bites from your board. If any player ties the top surfer, every player gets bitten. The game is over when all but one player is eaten. Remember, you don’t have to be better than the shark, just better than your friends.
Appears in 1 contract
Sources: Purchase and License Agreement