Other Games Sample Clauses

Other Games. 47.1 A Player retained on a Black Ferns Contract or Black Ferns Interim Contract may, without breach of any obligation owed under this Memorandum of Understanding, play in other games of Rugby or other sports with the consent of the NZRU, which may only be withheld if: (a) the Player will be required to provide her Employment Services for the Team at the time of such game; or (b) the Player playing the game will not be in the best interests of the Player or New Zealand Rugby, in the opinion of the National Coach, in consultation with NZRU High Performance. 47.2 In determining whether playing the relevant game or sport will be in the best interests of the Player or New Zealand Rugby, the NZRU will have regard to any or all the following factors: (a) the Player’s physical fitness and medical condition at the time the Player is (b) the standard of emergency, medical and physiotherapy services available to the Player in the event that she sustains an injury or becomes ill while assembled, playing and training for the game; (c) whether the organiser of the game will provide: (i) travel and medical insurance cover for the Player whilst travelling and assembled for the game; (ii) indemnities to the NZRU for any payments that it will remain liable to make to the Player in the event that she sustains an injury or becomes ill while assembled, playing and training for the game; (iii) any compensation.
Other Games. Here are some other fun games to play. Each one has a dif- ferent set of rules so please read their individual entries. Count Up is a good game to begin learning darts, allowing the player to develop throwing technique without being distracted by strategy. Each player begins with zero points and tries to score the most points to win the game. All seg- ments will score points and a winner is declared at the end of 8 rounds. This is a variation of traditional Tic Tac Toe. The same nine square grid is used. The machine places the bullseye in the center square with randomly selected numbers in the other eight squares. Player “X” or player “O” claim a square by marking the number four times. Singles score 1 ▇▇▇▇, doubles 2, and triples 3. The bullseye scores 1 mark; double bull (if used) will score 1 for the outer and 2 for the inner. The first player to get three squares in a row is declared the winner. In the event of a “Cats” game, where it is not possible to have three squares in a row, the game ends with no winner declared. Alternatively there is an option in the Game Setup menu that allows the game to be scored with points as well as marks. In cases where the game would end in a “Cats” game, the point total will be used to determine the winner. Players shoot at a new number each round. The numbers used are 12, 13, 14, Double, 15, 16, 17, Triple, 18, 19, 20, Bull, and Double Bull. Hitting any segment of the current number accumulates points for the player. For example: The first number is 12. A single will score 12 points, a dou- ble 24, and a triple 36. When “Double” is the current tar- get, any double will score. The same applies to “Triple” when it is the current target. When a player misses the cur- rent number with all three darts, their current total score is cut in half! The highest score at the end of the game wins. The object of the game is to be the first player to go from zero to exactly 301 points. Players may try to match their opponent(s) score at which time a bomb is detonated destroying the opponents score and setting it back to zero. If someone exceeds 301, the amount exceeded will be deducted from your original score for that turn. No match- ing bombs will be detonated. There is also a “Master Out” option, requiring a double, triple, or bull to reach exactly 301 points and win the game.
Other Games. Here are some other fun games to play. Each one has a dif- ferent set of rules so please read their individual entries. These two games allow a single player to compete against the clock. The clock times how long it takes to go from 901 to exactly zero. When a game is completed within the ten fastest times, an input screen appears, where the player adds their name to the Top Ten List. The clock shows how long it takes to close the 15 through 20 and the bullseye. Three marks are required to close a number, as in regular Cricket. No points are scored for extra hits on closed numbers. When a game is completed within the ten fastest times, an input screen appears, where the player adds their name to the Top Ten List. Count Up is a good game to begin learning darts, allowing the player to develop throwing technique without being distracted by strategy. Each player begins with zero points and tries to score the most points to win the game. All seg- ments will score points and a winner is declared at the end of 8 rounds. The object of the game is to be the first player to go from zero to exactly 301 points. Players may try to match their opponent(s) score at which time a bomb is detonated destroying the opponents score and setting it back to zero. If someone exceeds 301, the amount exceeded will be deducted from your original score for that turn. No match- ing bombs will be detonated. There is also a “Master Out” option, requiring a double, triple, or bull to reach exactly 301 points and win the game. Gotcha! Open/Master plays exactly as above except that it requires a double, triple, or bull to reach exactly 301 points and win the game.
Other Games. While this player contract is in force, the Player may not, without the Employer’s consent, participate in other hockey games than the games of the teams belonging to the Employer’s organisation. However, the Player has the right to participate in the games of the National Teams under Jääkiekkoliitto in accordance with the agreement between Jääkiekkoliitto and the Elite League as well as in the games held jointly by the Elite League and FHPA.
Other Games. Here are some other fun games to play. Each one has a dif- ferent set of rules so please read their individual entries. Count Up is a good game to begin learning darts, allowing the player to develop throwing technique without being distracted by strategy. Each player begins with zero points and tries to score the most points to win the game. All seg- ments will score points and a winner is declared at the end of 8 rounds. The object of the game is to be the first player to go from zero to exactly 301 points. Players may try to match their opponent(s) score at which time a bomb is detonated destroying the opponents score and setting it back to zero. If someone exceeds 301, the amount exceeded will be deducted from your original score for that turn. No match- ing bombs will be detonated. There is also a “Master Out” option, requiring a double, triple, or bull to reach exactly 301 points and win the game. Gotcha! Open/Master playes exactly as above except that it requires a double, triple, or bull to reach exactly 301 points and win the game. Players shoot at a new number each round. The numbers used are 12, 13, 14, Double, 15, 16, 17, Triple, 18, 19, 20, Bull, and Double Bull. Hitting any segment of the current number accumulates points for the player. For example: The first number is 12. A single will score 12 points, a dou- ble 24, and a triple 36. When “Double” is the current tar- get, any double will score. The same applies to “Triple” when it is the current target. When a player misses the cur- rent number with all three darts, their current total score is cut in half! The highest score at the end of the game wins. This is a variation of traditional Tic Tac Toe. The same nine square grid is used. The machine places the bullseye in the center square with randomly selected numbers in the other eight squares. Player “X” or player “O” claim a square by marking the number four times. Singles score 1 ▇▇▇▇, doubles 2, and triples 3. The bullseye scores 1 mark; double bull (if used) will score 1 for the outer and 2 for the inner. The first player to get three squares in a row is declared the winner. In the event of a “Cats” game, where it is not possible to have three squares in a row, the game ends with player with the most points being declared the winner. 4.3 Service Mode A. Machine Setup Menu. Language Setup: Used to set the display language on the machine. Time Settings Menu: Used to access current date and time, Happy Hour and Hours of Operation time set...
Other Games. $20 per sporting event
Other Games. You may only play in other games of Rugby if you have prior NZR consent (eg non NZ or PU Sevens tournaments, Barbarians games) • Consent depends on: – Whether required for a NZ Team at the time of the game – Whether playing is in best interests of the player & NZ Rugby • Consider your fitness and medical condition, standard of emergency services provided, insurance cover, etc.
Other Games. 46.1 A Player retained on a Sevens Contract or Sevens Training Contract may, without breach of any obligation owed under this Memorandum of Understanding, play in other games of Rugby or other sports with the consent of the NZRU, which may only be withheld if: (a) the Player will be required to provide her Employment Services for the Team at the time of such game; or (b) the Player playing the game will not be in the best interests of the Player or New Zealand Rugby, in the opinion of the National Coach, in consultation with NZRU High Performance. 46.2 In determining whether playing the relevant game or sport will be in the best interests of the Player or New Zealand Rugby, the NZRU will have regard to any or all the following factors: (a) the Player’s physical fitness and medical condition at the time the Player is required to assemble for the game; (b) the standard of emergency, medical and physiotherapy services available to the Player in the event that she sustains an injury or becomes ill while assembled, playing and training for the game; (c) whether the organiser of the game will provide: (i) travel and medical insurance cover for the Player whilst travelling and assembled for the game; (ii) indemnities to the NZRU for any payments that it will remain liable to make to the Player in the event that she sustains an injury or becomes ill while assembled, playing and training for the game; (iii) any compensation. 46.3 Notwithstanding clauses 48.1 and 48.2 above, the parties have agreed that Players who are employed pursuant to a Sevens Contract or a Sevens Training Contract are not available to play for the New Zealand Black Ferns team, save for Contract Years during which the World Rugby Women’s Rugby World Cup (fifteen-a-side) is scheduled, or otherwise by agreement of the National Coach together with NZRU High Performance.
Other Games. The player shall not take part in games other than those of the employer’s team without the employer’s permission. However, the player is allowed to take part in games organized by the Association and the Finnish Hockey Players’ Association (hereinafter the FHPA), as well as in games separately agreed with the employer, including school series and Universiades.
Other Games. During this Player Contract, Player is not allowed, without Employer’s permission, to attend other ice hockey games but those of the teams that belong to Employer’s organization. However, Player has the right, in accordance with the terms of a current contract between FIHA and Liiga, to attend ice hockey games jointly organized by the national teams operating under FIHA and Liiga and Players' Association.