Example Instances Clause Samples

Example Instances. ‌ This Section illustrates the use of the ontology for storing information derived from an activity diagram. Note that information extraction from activity diagrams is handled in deliverable 3.3, so in this Section we provide an example for a manually extracted diagram. In Section 4, one can find a full example of deriving information from the storyboards of a software project and instantiating the ontology. 1. In this diagram, one can find several common elements of activity diagrams. At first, we can see there are 6 activities and 2 conditions, so we can add these to the ontology. Additionally, we add 2 more activities for the classes InitialActivity and FinalActivity. Note that the diagram has no preconditions or postconditions. Transition naming follows the FROM SourceActivity TO TargetActivity convention. Additionally, the instances of GuardCondition follow the convention Condition PATH Predicate. Finally, we derive the instances of Actor, Action, and Object. The instantiation of the ontology for the activity diagram of Figure 2.1 is shown in Figure 3.3. FP7-ICT-610717
Example Instances. This Section illustrates the use of the ontology for storing functional requirements. In the following subsections, we present examples of ontology instantiations, including both individual requirements and a whole project.