Common use of Third Party Libraries Clause in Contracts

Third Party Libraries. The Components can use third-party libraries, including GStreamer and FFmpeg (the Third-Party Libraries). The Software does not include neither a source code nor an object code of the Third-Party Libraries. Copyright to the Third-Party Libraries belongs to the respective owners. The Third-Party Libraries may implement patented algorithms. The Software does not provide any license expressed or implied over these patents. You must ensure that you use The Components and The Third- Party Libraries in compliance with all laws and patents applicable in the countries where you develop and distribute your software applications. If you distribute a copy of the Third-Party Library with your application created with use of the Components, you must ensure that a license agreement for this copy of the Third-Party Library does not contradict to this ▇▇▇▇.

Appears in 1 contract

Sources: End User License Agreement (Eula)

Third Party Libraries. The Components can use third-party libraries, including GStreamer and FFmpeg (the Third-Party Libraries). The Software does not include neither a source code nor an object code of the Third-Party Libraries. Copyright to the Third-Party Libraries belongs to the respective owners. The Third-Party Libraries may implement patented algorithms. The Software does not provide any license expressed or implied over these patents. You must ensure that you use The Components and The Third- Third-Party Libraries in compliance with all laws and patents applicable in the countries where you develop and distribute your software applications. If you distribute a copy of the Third-Party Library with your application created with use of the Components, you must ensure that a license agreement for this copy of the Third-Party Library does not contradict to this ▇▇▇▇.

Appears in 1 contract

Sources: End User License Agreement (Eula)