INSERTING GAMES Sample Clauses
INSERTING GAMES. You can insert other games as new lines with the help of the “drag and drop” technique. The program itself determines where these games must be inserted. Open two different windows with two different games. Take one of these games (move the mouse pointer to its notation panel and press the left button) and drag to another (move the mouse to another notation and release the button). The Game drag & drop options dialog box will appear.
INSERTING GAMES. You can insert other games as new lines with the help of the “drag and drop” technique. The program itself determines where these games must be inserted. O pen two different windows with two different games. Take one of these games (move the mouse pointer to its notation panel and press the left button) and drag to another (move the mouse to another notation and release the button). The Game drag & drop options dialog box will appear. Specify how many half-moves must be joined and how they must be inserted. This depends on the check boxes Join only if current game position exists in game to be joined and Start from last equal position. If the second check box is On then the dragged game will be inserted into the motionless in any case (I’ve no idea what this means). If the program fails to find common positions, it will insert the dragged game into the motionless as a variation to the first move. Two objects are displayed on the screen, a notation and a list. You want to insert several games from the list into the notation. Highlight the required games and select them in the list (see Section 10.1 Selecting Games for detailed description of this procedure). Drag them from the list to the notation. This will bring up the Game drag & drop options dialog box. Proceed as described above.
