Common use of Forfeits Clause in Contracts

Forfeits. Teams are expected to begin play on time. A team has 3 minutes to arrive after the clock begins. If a team has less than 6 players after five minutes, a forfeit will be declared. Teams will still be able to use the ice in the event of a forfeit. • All minor penalties: Three minutes running time. Stop clock to set penalties, start with the drop of the puck. • All major penalties: Seven minutes running time. Stop clock to set penalties, start with the drop of the puck. • Fighting:

Appears in 2 contracts

Sources: Player Conduct and League Rules Agreement, Player Conduct and League Rules Agreement

Forfeits. Teams are expected to begin play on time. A team has 3 minutes to arrive after the clock begins. If a team has less than 6 players after five minutes, a forfeit will be declared. Teams will still be able to use the ice in the event of a forfeit. • All minor penalties: Three minutes running time. Stop Input penalties while game clock to set penalties, start with the drop of the puckcontinues running. • All major penalties: Seven minutes running time. Stop Input penalties while game clock to set penalties, start with the drop of the puckcontinues running. • Fighting:

Appears in 1 contract

Sources: Player Conduct and League Rules Agreement