Content Licensing Sample Clauses

A Content Licensing clause defines the terms under which one party grants another the right to use specific content, such as text, images, videos, or software. This clause typically outlines the scope of the license, including permitted uses, duration, territory, and any restrictions or obligations, such as attribution or prohibitions on modification. Its core function is to clearly establish the rights and limitations regarding the use of content, thereby preventing unauthorized use and potential disputes over intellectual property.
Content Licensing. 4.1. By accepting the terms of the Agreement, the User grants the Administrator a free non-exclusive license to use the Content that the User uploads (posts or broadcasts) to the Website. 4.2. This non-exclusive license for the use of Content shall take effect when the User uploads the Content to the Website and shall remain valid worldwide for the entire validity period of the exclusive rights to the objects of copyright and/or related rights that form the Content. 4.3. This non-exclusive license shall grant the Administrator the right to use the Content worldwide in full or in part for the entire validity period of the exclusive rights hereto in the following ways: • reproduce the Content, i.e. make one or more copies of the Content in any material form, as well as copy it to the memory of an electronic device (reproduction right); • distribute copies of the Content, i.e. provide access to the Content reproduced in any material form, including through network and other means, as well as through sale, rent, loan, and donation, including import for any of these purposes (distribution right); • publicly display the Content (right of public display); • communicate the Content in a manner that allows any person to access it interactively from any place and at any time (right of communication to the public); • modify the Content, i.e. remake or transform the Content in any manner, including translating the Content from one language to another (right to processing); • transfer the rights to the Content in full or in part to third parties (right to sublicense). 4.4. If the Content does not contain objects of copyright or related rights, the Agreement has it that the Administrator is entitled to use the Content (data and other information materials) submitted by the User in any way, including the right to record, systematize, accumulate, store, modify (update, change), extract, use, depersonalize, block, delete, destruct, and transfer (distribute to third parties for any purposes) the Content at the sole discretion of the Administrator. 4.5. If the Content submitted by the User contains elements that require entering into additional agreements or obtaining consent/permissions from the co-authors or joint copyright holders, the User shall independently: • bear the burden of concluding such agreements or obtaining such consents/permissions; • guarantee the existence of such consents/permissions or relevant agreements; • bear responsibility before the law, the Prize...
Content Licensing. NGC users’ use of Content shall be pursuant to a license agreement directly between you and the applicable NGC user; NVIDIA shall not be a party to any such agreement. NVIDIA may post a license agreement as readme files or other format within an area of NGC designated by NVIDIA, and at your choice you may incorporate within the Content, the license agreement or a hyperlink which will route NGC users to the applicable license agreement. If Content contains open source software, you are solely responsible for complying with the open source software licenses. Any payments required of Content users is solely between you and the applicable user and all related disputes shall be resolved between you and that user.
Content Licensing. During the term of the Agreement, i3 Mobile shall have the right to distribute content belonging to the GO Network Partners to create additional wireless products which may be branded with a GO brand or privately labeled by a wireless network operator and, in each instance, will be approved by GO.c▇▇ ▇▇ advance (including the financial terms of such distribution). It is also agreed that i3 Mobile will pay GO.c▇▇ ▇ ▇ee for the licensing of GO.c▇▇ ▇▇▇tent. These fees shall be mutually agreed upon by the parties in each instance.
Content Licensing. During the term of the Agreement, i3 shall have the right to distribute the SPOR▇▇▇▇▇▇.▇▇▇ ▇▇▇tent to create additional wireless products that will be branded with a Spor▇▇▇▇▇▇.▇▇▇ ▇▇▇nd and will be approved by SPOR▇▇▇▇▇▇.▇▇▇ ▇▇ advance (including the financial terms of such distribution). It is also agreed that i3 and SPOR▇▇▇▇▇▇.▇▇▇ ▇▇▇l share revenue equally through the licensing of SPOR▇▇▇▇▇▇.▇▇▇ ▇▇▇tent after deducting the cost of any third party content license fees incurred by either party and/or any third party advertising sales commissions incurred by either party (all such third party fees shall be mutually agreed by the parties).
Content Licensing. Omniverse users’ use of Content shall be pursuant to a license agreement directly between you and the applicable user; NVIDIA shall not be a party to any such agreement. NVIDIA may post a license agreement as readme files or other format within an area of Omniverse designated by NVIDIA. You may, at your choice, incorporate within the Content the license agreement or a hyperlink which will route users to the applicable license agreement. If Content contains open source software, you are solely responsible for complying with the open source software licenses. Any payments required of Content users is solely between you and the applicable user and all related disputes shall be resolved between you and that user.

Related to Content Licensing

  • Patent License For patent claims including, without limitation, method, process, and apparatus claims which You or Your Affiliates own, control or have the right to grant, now or in the future, You grant to Us a perpetual, worldwide, non-exclusive, transferable, royalty-free, irrevocable patent license, with the right to sublicense these rights to multiple tiers of sublicensees, to make, have made, use, sell, offer for sale, import and otherwise transfer the Contribution and the Contribution in combination with the Material (and portions of such combination). This license is granted only to the extent that the exercise of the licensed rights infringes such patent claims; and provided that this license is conditioned upon compliance with Section 2.3.

  • Import Licensing 1. Each Party shall ensure that all automatic and non- automatic import licensing measures are implemented in a transparent and predictable manner, and applied in accordance with the Agreement on Import Licensing Procedures in Annex 1A to the WTO Agreement. 2. Each Party shall promptly notify the other Parties of existing import licensing procedures. Thereafter, each Party shall notify the other Parties of any new import licensing procedures and any modification to its existing import licensing procedures, to the extent possible 60 days before it takes effect, but in any case no later than within 60 days of publication. The information in any notification under this Article shall be in accordance with Article 5.2 and 5.3 of the Agreement on Import Licensing Procedures in Annex 1A to the WTO Agreement. 3. Upon request of another Party, a Party shall, promptly and to the extent possible, respond to the request of that Party for information on import licensing requirements of general application.

  • Trademark License System Agency grants to Grantee, for the term of the Grant Agreement, a limited non- exclusive, royalty-free, non-assignable, non-transferable license to reproduce System Agency’s trademarks on published materials in the United States related to the performance of the Grant Agreement, provided that such license is expressly conditional upon, and subject to, the following: i. Grantee is in compliance with all provisions of the Grant Agreement; ii. Grantee’s use of the trademarks is strictly in accordance with the quality standards and in conformance with the reproduction requirements set forth in this Grant Agreement or as otherwise communicated by System Agency; iii. Grantee takes no action to damage the goodwill associated with the trademarks, and refrains from any attempt to contest, attack, dispute, challenge, cancel and/or oppose System Agency’s right, title and interest in the trademarks or their validity; iv. Grantee makes no attempt to sublicense any rights under this trademark license; and v. Grantee complies with any marking requests System Agency may make in relation to the trademarks, including without limitation to use the phrase “Registered Trademark”, the registered trademark symbol “®” for registered trademarks, and the symbol “™” for unregistered trademarks.

  • Trademark Licenses (a) The Knicks hereby grant to Licensor for the Term non-exclusive royalty-free licenses by the Knicks and Team of all intellectual property owned or licensed by the Knicks or the Team, including but not limited to images, likenesses, service marks, tradenames and trademarks, for the exclusive purposes of promoting the Arena as the home arena of the Team, operating the Arena and providing the Licensor Services. Licensor’s use of such licenses shall be in accordance with and subject to League Rules and subject to the Knicks prior written approval. Licensor shall not have any right to sublicense, or seek or receive any payments from third parties specifically for the use of, the Knicks’ intellectual property, except in accordance with ARTICLE VII, it being understood that Licensor may exercise the right to promote the Arena as the home arena of the Team in places and in a manner that may also incorporate in an incidental manner promotion of Licensor’s marketing partners and sponsors (including, without limitation, use in connection with the Knicks’ intellectual property any overall Arena marketing partner(s) “lock-up logo” or naming rights, sponsored Licensor web pages and upcoming events promotions, etc.). (b) The Knicks shall be permitted to reference the Arena as their home venue on all material promoting the Team and ticket sales (and the Ticket Agent). In connection therewith, Licensor and its Affiliates hereby grant to the Knicks a non-exclusive royalty-free license to use the trademarks “MADISON SQUARE GARDEN,” “MSG,” “THE WORLD’S MOST FAMOUS ARENA” and related logos solely for such promotional purposes. The Knicks’ use of such licenses shall be subject to the Licensor’s prior written approval, not to be unreasonably withheld, conditioned or delayed. The Knicks shall not have any right to sublicense, or seek or receive any payments from third parties specifically for the use of, Licensor’s intellectual property.

  • Development License Subject to the terms and conditions of this ▇▇▇▇, You are licensed to perform an installation of the SOFTWARE for an unlimited use in designing, testing and creating Developed Software by unlimited Developers on one or more computers.