Content Licensing Sample Clauses

A Content Licensing clause defines the terms under which one party grants another the right to use specific content, such as text, images, videos, or software. This clause typically outlines the scope of the license, including permitted uses, duration, territory, and any restrictions or obligations, such as attribution or prohibitions on modification. Its core function is to clearly establish the rights and limitations regarding the use of content, thereby preventing unauthorized use and potential disputes over intellectual property.
Content Licensing. 4.1. By accepting the terms of the Agreement, the User grants the Administrator a free non-exclusive license to use the Content that the User uploads (posts or broadcasts) to the Website. 4.2. This non-exclusive license for the use of Content shall take effect when the User uploads the Content to the Website and shall remain valid worldwide for the entire validity period of the exclusive rights to the objects of copyright and/or related rights that form the Content. 4.3. This non-exclusive license shall grant the Administrator the right to use the Content worldwide in full or in part for the entire validity period of the exclusive rights hereto in the following ways: • reproduce the Content, i.e. make one or more copies of the Content in any material form, as well as copy it to the memory of an electronic device (reproduction right); • distribute copies of the Content, i.e. provide access to the Content reproduced in any material form, including through network and other means, as well as through sale, rent, loan, and donation, including import for any of these purposes (distribution right); • publicly display the Content (right of public display); • communicate the Content in a manner that allows any person to access it interactively from any place and at any time (right of communication to the public); • modify the Content, i.e. remake or transform the Content in any manner, including translating the Content from one language to another (right to processing); • transfer the rights to the Content in full or in part to third parties (right to sublicense). 4.4. If the Content does not contain objects of copyright or related rights, the Agreement has it that the Administrator is entitled to use the Content (data and other information materials) submitted by the User in any way, including the right to record, systematize, accumulate, store, modify (update, change), extract, use, depersonalize, block, delete, destruct, and transfer (distribute to third parties for any purposes) the Content at the sole discretion of the Administrator. 4.5. If the Content submitted by the User contains elements that require entering into additional agreements or obtaining consent/permissions from the co-authors or joint copyright holders, the User shall independently: • bear the burden of concluding such agreements or obtaining such consents/permissions; • guarantee the existence of such consents/permissions or relevant agreements; • bear responsibility before the law, the Prize...
Content Licensing. NGC users’ use of Content shall be pursuant to a license agreement directly between you and the applicable NGC user; NVIDIA shall not be a party to any such agreement. NVIDIA may post a license agreement as readme files or other format within an area of NGC designated by NVIDIA, and at your choice you may incorporate within the Content, the license agreement or a hyperlink which will route NGC users to the applicable license agreement. If Content contains open source software, you are solely responsible for complying with the open source software licenses. Any payments required of Content users is solely between you and the applicable user and all related disputes shall be resolved between you and that user.
Content Licensing. During the term of the Agreement, i3 Mobile shall have the right to distribute content belonging to the GO Network Partners to create additional wireless products which may be branded with a GO brand or privately labeled by a wireless network operator and, in each instance, will be approved by GO.c▇▇ ▇▇ advance (including the financial terms of such distribution). It is also agreed that i3 Mobile will pay GO.c▇▇ ▇ ▇ee for the licensing of GO.c▇▇ ▇▇▇tent. These fees shall be mutually agreed upon by the parties in each instance.
Content Licensing. During the term of the Agreement, i3 shall have the right to distribute the SPOR▇▇▇▇▇▇.▇▇▇ ▇▇▇tent to create additional wireless products that will be branded with a Spor▇▇▇▇▇▇.▇▇▇ ▇▇▇nd and will be approved by SPOR▇▇▇▇▇▇.▇▇▇ ▇▇ advance (including the financial terms of such distribution). It is also agreed that i3 and SPOR▇▇▇▇▇▇.▇▇▇ ▇▇▇l share revenue equally through the licensing of SPOR▇▇▇▇▇▇.▇▇▇ ▇▇▇tent after deducting the cost of any third party content license fees incurred by either party and/or any third party advertising sales commissions incurred by either party (all such third party fees shall be mutually agreed by the parties).
Content Licensing. Omniverse users’ use of Content shall be pursuant to a license agreement directly between you and the applicable user; NVIDIA shall not be a party to any such agreement. NVIDIA may post a license agreement as readme files or other format within an area of Omniverse designated by NVIDIA. You may, at your choice, incorporate within the Content the license agreement or a hyperlink which will route users to the applicable license agreement. If Content contains open source software, you are solely responsible for complying with the open source software licenses. Any payments required of Content users is solely between you and the applicable user and all related disputes shall be resolved between you and that user.