Backend State Synchronisation. Narrative A media service provider realised an augmented reality game in a smart city environment where gaming instances can be deployed across the entire city due to their rather low-compute requirements. In order to keep certain states in each instance synchronised across the city the service provider uses HTTP to request state updates from the backend. Using a clocked synchronisation interval of three seconds all gaming instances across the city issue an HTTP request at roughly the same time which are served by a single HTTP response to all clients in a multicast fashion. Stakeholders Media service providers that chose HTTP as the state synchronisation protocol and a clocked realisation of the service. Platform provider that allows to serve outstanding HTTP responses in a multicast fashion to all clients. Infrastructure providers whose networks are built on an SDN switching fabric.
Appears in 1 contract
Sources: Grant Agreement
Backend State Synchronisation. Narrative A media service provider realised an augmented reality game in a smart city environment where gaming instances can be deployed across the entire city due to their rather low-compute requirements. In order to keep certain states in each instance synchronised across the city the service provider uses HTTP to request state updates from the backend. Using a clocked synchronisation interval of three seconds all gaming instances across the city issue an HTTP request at roughly the same time which are served by a single HTTP response to all clients in a multicast fashion. Stakeholders • Media service providers that chose HTTP as the state synchronisation protocol and a clocked realisation of the service. • Platform provider that allows to serve outstanding HTTP responses in a multicast fashion to all clients. • Infrastructure providers whose networks are built on an SDN switching fabric.
Appears in 1 contract
Sources: Grant Agreement