Virtual Items definition
Examples of Virtual Items in a sentence
Once the Platform Operator has processed any payment required from You, Your license to any corresponding Purchased Virtual Items or Purchased Game Currency will be activated or made accessible in or through the copy of the Game on Your Hardware, automatically, or by following and completing any necessary instructions provided to You at the time of Your purchase.
You do not have an ownership or property interest in the Virtual Items, and you are not entitled to any refund, benefit, or other compensation for the loss of any Virtual Items.
Except for the purchase price applicable to any Purchased Virtual Items or Purchased Game Currency, BNEA will not charge You any additional fees to access, use, or to refrain from using any Purchased Virtual Items or Purchased Game Currency.
You are only allowed to purchase Virtual Items from us or our authorised partners through the Service, and not in any other way.
In the event Your payment has been processed, but the License to the corresponding Purchased Virtual Items or Purchased Game Currency has not been activated or made accessible as described above, please contact the Platform Operator’s customer support line, which may be found in Your agreement(s) with, or on the official website of such Platform Operator.
Except as otherwise prohibited by applicable law, BNEA reserves and retains all rights, title, and interest in and to all Virtual Items and Game Currency.
Upon termination of this ▇▇▇▇, Your rights to access and use the Game, including any License to Virtual Items, user data, points, character progress, and any other information of any kind related to the Game, will terminate immediately, and You must cease all use of the Game.
The transfer of Virtual Items and Merchandise is prohibited except where expressly authorized in the Service.
You understand that at times you may earn buy or purchase virtual tokens for use in the Services (Virtual Items).
You may not create or participate in any exploitation of price differences of Virtual Items by any means (for example, between real money currency prices).