Real Game definition

Real Game means a Paid Game where Entry Fee is asked from the user to enter and play the contest.

Examples of Real Game in a sentence

  • NAFTA addressed policy issues that were new to FTAs and was influential in concluding major multilateral trade negotiations under the General Agreement on Tariffs and Trade (GATT) and its 3 CBS News, ▇▇▇▇▇ Calls NAFTA a Disaster, September 25, 2016, ▇▇▇▇▇://▇▇▇.▇▇▇▇▇▇▇.▇▇▇/news/▇▇▇▇▇-calls-nafta- a-disaster/; Politico, “The Real Game ▇▇▇▇▇ is Playing on NAFTA,” February 26, 2018, ▇▇▇▇▇://▇▇▇.▇▇▇▇▇▇▇▇.▇▇▇/ magazine/story/2018/02/26/▇▇▇▇▇▇-▇▇▇▇▇-nafta-negotiations-217085.

  • By the nature of its many statewide partnerships, the CVC, in partnership with the CCCTC, have reached out to other CCC colleges to partner with efforts such as ePortfolio California, California Accelerated Pathways, Real Game California, and the CAHSEE8 Steps Program.

Related to Real Game

  • Mobile Network means the network facilities and/or network services comprising the public cellular network for the provision of Call Communications.

  • Mobile means any mobile delivery technology including 3G, 3.5G, 4G, 5G cellular technology, and any subsequent generation technology, edge, DVBH or DMB which is or may be used with radio frequency spectrum in any band, to enable or facilitate transmission of textual material, data, voice, video and/or multimedia service to any device (whether now known or hereafter developed) which is capable of receiving and/or sending voice and/or data and/or video communications by means of a device which is designed primarily as a portable device.

  • Bingo means a specific game of chance played with (i) individual cards having randomly numbered

  • Cable Television Network or “cable TV network” means any system consisting of a set of closed transmission paths and associated signal generation, control and distribution equipment, designed to provide cable service for reception by multiple subscribers;

  • Digital Cross Connect System or "DCS" is a function which provides automated Cross Connection of Digital Signal Level 0 (DS0) or higher transmission bit rate digital channels within physical interface facilities. Types of DCS include but are not limited to DCS 1/0s, DCS 3/1s, and DCS 3/3s, where the nomenclature 1/0 denotes interfaces typically at the DS1 rate or greater with Cross Connection typically at the DS0 rate. This same nomenclature, at the appropriate rate substitution, extends to the other types of DCS specifically cited as 3/1 and 3/3. Types of DCS that cross connect Synchronous Transport Signal level 1 (STS-1 s) or other Synchronous Optical Network (SONET) signals (e.g., STS-3) are also DCS, although not denoted by this same type of nomenclature. DCS may provide the functionality of more than one of the aforementioned DCS types (e.g., DCS 3/3/1 which combines functionality of DCS 3/3 and DCS 3/1). For such DCS, the requirements will be, at least, the aggregation of requirements on the "component" DCS. In locations where automated Cross Connection capability does not exist, DCS will be defined as the combination of the functionality provided by a Digital Signal Cross Connect (DSX) or Light Guide Cross Connect (LGX) patch panels and D4 channel banks or other DS0 and above multiplexing equipment used to provide the function of a manual Cross Connection. Interconnection is between a DSX or LGX to a Switch, another Cross Connection, or other service platform device.