Multimedia Rights definition

Multimedia Rights means the sponsorship and advertising rights of a college or university intercollegiate athletic program, including but not limited to in-venue signage, television advertising, radio advertising, print advertising, digital advertising, and social media advertising.
Multimedia Rights means: to adapt the Film and/or the sound track thereof or part thereof into a version utilising more than one media of expression, including additional sound, vision, text computer programs or graphics of any nature, and to exploit such version by any means now known or hereafter invented.

Examples of Multimedia Rights in a sentence

  • Without the prior written consent of the United States in its sole discretion, the Defendants shall not enter into, renew, or extend the term of any Joint Venture or conduct other business negotiations in conjunction with or on behalf of any Competitor relating to the management, sale, commercialization, or other utilization of Multimedia Rights.

  • Nothing in Section IV shall prohibit Defendants from Communicating with a college, university, athletic conference, venue, or any other Person (other than a Competitor) seeking to contract for the management, sale, commercialization, or other utilization of such Person’s own Multimedia Rights.

  • If a Defendant acquires a Person in the business of the management, sale, commercialization, or other utilization of Multimedia Rights after entry of this Final Judgment, this Section VI will not apply to that acquired Person and the Management of that acquired Person until 120 days after closing of the acquisition of that acquired Person.

  • Sponsor acknowledges and agrees that the rights and privileges granted by Licensee under this Agreement are subject to (1) that certain Trademark License Agreement dated , , between Licensee and Board; and (2) that certain Agreement for Use of Designated Marks in connection with Multimedia Rights Marketing Program dated , , between Licensee and University of Texas at El Paso, (collectively, the “Rights Agreement”).

  • Contractor will work with the Multimedia Rights Holder and other local partners to advertise Souvenirs.

  • Off-campus retail locations in collaboration with OSU Athletics means that the Contractor and OSU Athletics will pursue a similar marketing relationship which is to be determined, and will include internships and marketing ventures outside of any sponsorship activity that the Contractor may have with the Multimedia Rights Holder.

  • These uses involving student-athletes must be pre-approved by University Licensing (Contact: Allison Cook – allison@gocards.com) University Multi-media Rights Sponsors that may use University logos and marks in their advertising and promotional activities (including in permissible NIL activities), are listed below.

  • Future agreement pertains to the Athletic Multimedia Rights beginning July 1, 2023, for the selected rights holder.

  • It is difficult to say what constitutes the unity of the Ritschlian school.

  • Multimedia delivery platforms of the future internet are intimately intertwined with Multimedia Rights Management, aka Digital Rights Management (DRM) or Content Protection (CP).

Related to Multimedia Rights

  • Media Rights means all rights to negotiate, broadcast, and disseminate radio, television, motion picture, internet, webcast, and videotape broadcasting, telecasting, production, exhibition, or other sound, or visual exploitation of the Championships, on a live and/or delayed basis, by any means whatsoever, whether now known or hereafter developed; or otherwise distribute and exploit the Championships and/or any portion thereof in any manner in all forms of such media.

  • Games means games of chance.

  • Online means transactions through electronic data-interchange whether real time transactions or otherwise, which may be through the internet, intranet networks and the like.

  • Apps means software applications for smartphones and tablets distributed by Samsara through Google Play or through the Apple App Store.

  • snippetLinks [{"key":"specifically","type":"clause","offset":[20,32]},{"key":"provided-herein","type":"clause","offset":[33,48]},{"key":"at-the-closing","type":"clause","offset":[50,64]},{"key":"the-parties-shall","type":"clause","offset":[65,82]},

  • Game has the meaning ascribed to that term in the Control Act;

  • Metadata includes all information created manually or automatically to provide meaning or context to other data.

  • EPG means electronic program guide maintained by a DPO on its Digital Distribution Platform which lists the television channels and programs, and scheduling and programming information therein and includes any enhanced electronic guide that allows Subscribers to navigate and select such available channels and programs.

  • Magazines means magazines and other materials printed on similar paper.

  • Wireless means a wireless handheld validation unit used with a supporting Wireless Local Area Network (WLAN) as part of an approved gaming system. Amended 1/14/15

  • Networking means NSCC’s system that allows mutual funds and life insurance companies to exchange account level information electronically; and “Settling Bank” shall mean the entity appointed by the Trust or you, as applicable, to perform such settlement services on behalf of the Trust and you, as applicable, which entity agrees to abide by NSCC’s then current rules and procedures insofar as they relate to same day funds settlement. In all cases, processing and settlement of share transactions shall be done in a manner consistent with applicable law.

  • Programming means the process of organisation, decision-making and allocation of financial resources in several stages, with the involvement of partners in accordance with Article 5, intended to implement, on a multi-annual basis, joint action by the Union and the Member States to achieve the objectives of the Union strategy for smart, sustainable and inclusive growth;

  • TELRIC means Total Element Long-Run Incremental Cost.

  • SBS means the New York City Department of Small Business Services.

  • Broadband or “Broadband Service” means any service defined as Broadband, or having advanced telecommunications capability, in the most recent Federal Communications Commission inquiry pursuant to Section 706 of the Telecommunications Act of 1996 (P.L. 104-104).2

  • Video means simulated movement created by the display of a series of images creating the illusion of continuous movement.

  • ATC means a measure of the transfer capability remaining in the physical transmission network for further commercial activity over and above already committed uses.

  • hostel means a place of residence for the students of the University, or its colleges, institutions and study centers, established or recognized to be as such by the University;

  • ATV means a vehicle with 3 or more wheels that is designed for off-road use, has low-pressure tires, has a seat designed to be straddled by the rider, and is powered by a 50cc to 1,000cc gasoline engine or an engine of comparable size using other fuels.

  • Channel means a natural or artificial watercourse with a definite bed and banks that conducts flowing water continuously or periodically.

  • Online Services means Microsoft-hosted services to which Customer subscribes under this Agreement. It does not include software and services provided under separate license terms.

  • DTMB means the Michigan Department of Technology, Management and Budget. “Effective Date” has the meaning set forth in the preamble.

  • Amazon means Xxxxxx.xxx, Inc., 0000 00xx Xxxxxx Xxxxx, Xxxxx 0000, Xxxxxxx, Xxxxxxxxxx 00000.

  • Host means any plant or animal on or in which another lives for nourishment, development, or protection.

  • Communication technology means an electronic device or process that:

  • Digital Cross Connect System or "DCS" is a function which provides automated Cross Connection of Digital Signal Level 0 (DS0) or higher transmission bit rate digital channels within physical interface facilities. Types of DCS include but are not limited to DCS 1/0s, DCS 3/1s, and DCS 3/3s, where the nomenclature 1/0 denotes interfaces typically at the DS1 rate or greater with Cross Connection typically at the DS0 rate. This same nomenclature, at the appropriate rate substitution, extends to the other types of DCS specifically cited as 3/1 and 3/3. Types of DCS that cross connect Synchronous Transport Signal level 1 (STS-1 s) or other Synchronous Optical Network (SONET) signals (e.g., STS-3) are also DCS, although not denoted by this same type of nomenclature. DCS may provide the functionality of more than one of the aforementioned DCS types (e.g., DCS 3/3/1 which combines functionality of DCS 3/3 and DCS 3/1). For such DCS, the requirements will be, at least, the aggregation of requirements on the "component" DCS. In locations where automated Cross Connection capability does not exist, DCS will be defined as the combination of the functionality provided by a Digital Signal Cross Connect (DSX) or Light Guide Cross Connect (LGX) patch panels and D4 channel banks or other DS0 and above multiplexing equipment used to provide the function of a manual Cross Connection. Interconnection is between a DSX or LGX to a Switch, another Cross Connection, or other service platform device.