Heavy Rain definition
Examples of Heavy Rain in a sentence
Since Heavy Rain, Quantic Dream has continued their innovations in decision-based impact video games with Beyond: Two Souls (Quantic Dream, 2013) and Detroit: Become Human (2018).
Twp Line 3.1 inches of rain in 6 hours 5/16/2014 MH ▇▇▇▇ ▇▇▇▇▇▇▇▇▇ ▇▇ near Twp Line Rd Pump Station malfunction ▇/▇/▇▇▇▇ ▇▇ ▇▇* ▇▇▇▇▇▇▇▇ - ▇▇▇▇▇ ▇▇▇▇ 2.5 inches of rain in 2 hours 11/27/2014 ▇▇▇ ▇▇▇▇▇▇▇▇▇▇ ▇▇ @ St. ▇▇▇▇▇▇▇ Grease blockage 1/18/2015 2A Right of Way in cul-de-sac of Pacer Lane Heavy Rain 6/13/2015 N/A ▇▇▇ ▇▇▇▇ ▇▇ - PRIVATE SEWER SYSTEM IN PRIVATE TOWNHOME COMMUNITY Blockage in private sewer main caused backup into basement of ▇▇▇ ▇▇▇▇ ▇▇ 8/20/2015 N/A ▇▇▇ ▇.
When analyzing interactive film today, there is a clear difference between Bandersnatch, Heavy Rain and other FMV titles, making a comparison to the level of interactivity in either title inappropriate for in-depth analysis.
In a Destructoid interview with the co-CEO ▇▇▇▇▇ ▇▇▇▇ of Quantic Dream, Cage reflects that Heavy Rain is not an interactive film, yet breaks with the traditions of video game design conventions claiming that “Heavy Rain is not a videogame anymore in my mind because it breaks with most of the traditional paradigms, but it’s fully interactive” suggesting that a new definition needs to be developed for this type of game (Cage qtd.
Earthquake (ground acceleration) 0 0 0 0 0 Strong Wind 0 0 1 0 0 Lightening 0 0 0 0 0 Heavy snowfall 0 0 0 0 0 Ice 0 0 0 0 0 Flash flood 0 0 0 0 0 Flooding 0 0 0 1 0 Mud flows 0 0 0 0 0 Debris avalanches 0 0 0 0 0 Heavy Rain 0 0 0 0 0 ▇▇▇▇▇ surge 0 0 0 0 0 The prediction matrix will be compared with the vulnerability matrix that represents the vul- nerability of the considered CI element with regard to the predicted events.
Amidst the massive widespread popularity of video games on both consoles and PC’s in the mid 2000’s, Heavy Rain (Quantic Dream, 2010) marked a change in formula to the video game medium and further adopted cinematic storytelling devices in conjunction with decision- based gameplay.
In contrast to video games with a heavy emphasis on gameplay and a disregard to narrative story, Heavy Rain instead used gameplay to serve the narrative giving players the power to change the course of the story and fate of the characters.
The word `Force Majeure' as employed herein shall mean acts of God, War, Revolt, Agitation, Strike, Riot, Fire, Heavy Rain, Flood, Sabotage, Civil Commotion, Road Barricade, etc.