Emulation definition

Emulation means the ability of a program or device to imitate another program or device. Your ICAR access is through a software package that enables your PC to emulate (or imitate) the type of mainframe terminal formerly used to log on to ICAR.
Emulation means to design a system in which the document is stored in the original format and viewed using the new hardware and software.
Emulation is the adoption of a programme already implemented in another policy system but including some modifications and adaptations to the context of the borrower country. ▪ Hybridization and synthesis: imply merging elements of programmes in two or more different governments, in order to obtain the “best-suited” policy for the borrower country (hybridization refers to the combination of elements of programmes of two different governmental units; synthesis refers to the combination of elements between three or more different governmental units). ▪ Inspiration: involves the use of policies implemented in other governmental settings as stimulus and incentives for shaping a policy that is not analogous to the previous one.

Examples of Emulation in a sentence

  • Emulation is thus the imitation of all or part of one computer system by another system.

  • Emulation (Fees from Worldspan may apply, contact your account manager for details.) .

  • The TeleCLIENT Terminal Emulation Connection Properties window appears (Figure 5.20).

  • The parties acknowledge that Buyer shall have no obligation to a particular customer of the Seller Emulation Business other than to offer to enter into the Swap Arrangement and, only if such arrangement is agreed to by the customer prior to September 30, 1997, to fulfill the terms of such arrangement.

  • DESCRIPTION: Company contemplates that it will contract as quickly as possible with a third party (currently expected to be Alias Research Inc.) to develop and/or customize the third party's off-the-shelf software to use as the visual design environment for the Initial Emulation Units and Licensee Emulation Units.

  • The parties contemplate that SGI's tasks for the Second Initial Emulation Unit will include the following: (i) designing the hardware and implementation for a small production (20 - 30 units) (iii) developing software for the Second Initial Emulation Unit, and (iv) the assembly and delivery of twenty (20) complete Second Initial Emulation Units (including some SGI system), five (5) to be used by SGI and fifteen (15) to be used by the Company.

  • The target dates for Company's completion of the Licensee Emulation Unit are: DESIRABLE TARGET DATE FOR COMPLETION OF LICENSEE EMULATION UNIT: March 31, 1995.

  • The Initial Emulation Units will be used by the Company and its video game developers to develop initial games for play on the Consumer Hardware.

  • Note: The Forest Management Guide for Natural Disturbance Pattern Emulation (OMNR, 2001) provides an excellent overview and description of ‘operationalizing’ the ‘natural disturbance’ planning model.

  • SGI shall make additional Second Initial Emulation Units available to the Company for purchase by the Company (additional Second Initial Emulation Units not included in the Budget).