CONSUMER HARDWARE definition

CONSUMER HARDWARE means stand-alone electronic hardware for consumer use consisting of a microprocessor and other components which are collectively designed, manufactured, distributed, sold, and marketed, at the time of market introduction, primarily for the playing of Video Games in conjunction with player input transmitted by "control pads" consisting of directional buttons or switches, and/or joysticks, optical light guns, accelerator sensors, or other peripheral devices, which may be manipulated by the thumbs and/or one or two fingers of each hand of the player, or by the foot, hand, head, or body of the player. Consumer Hardware generates the visual and aural output of Video Games, or other software applications, by means of a hard-wire interface or connection with a television set or other output display. Based on market information currently available, examples of Consumer Hardware currently include, but are not limited to, the following: the Nintendo Entertainment System; the Sega Game Gear, the Nintendo Game Boy System, the Super Nintendo Entertainment System; the Sega Genesis; Atari Jaguar; and the Interactive Multiplayer sold under license from 3DO Company. The Consumer Hardware may be used for software applications other than playing Video Games.
CONSUMER HARDWARE means stand-alone electronic hardware for consumer use consisting of a microprocessor and other components which are collectively designed, manufactured, distributed, sold, and marketed, at the time of market introduction, primarily for the playing of Video Games in conjunction with player input transmitted by "control pads" consisting of directional buttons or switches, and/or joysticks,