Tools for Creating Entities Clause Samples
Tools for Creating Entities. As well as tools for the design of training experiences, EduSpace provides capabilities for editing the elements of those experiences. The majority of the specialized tools which provide geometric shape, sound coordination, animation, device communication, etc. are commercially available software which can be easily integrated into EduSpace functionality. EduSpace will provide import capabilities for standard data formats. Oz will also develop proprietary software when needed. The need for inclusive tools has not yet arisen in the software marketplace because working in three dimensions is not realistic on a two dimensional screen. Recent advances in inclusive VR display equipment, and particular advances made at HITL in how to use VR equipment effectively for training, suggest that construction and interaction in three dimensions is preferable for many learning tasks, and mandatory for motor learning. To have an ambulance driving trainee demonstrate competence in high speed vehicle operation in an inclusive simulator is far better than just giving the trainee a multiple choice test. In particular, inclusive editors provide the ability to test construction skills by simulating that construction in a three dimensional virtual environment. All interface tools, particularly the RuleBuilder, the TaskMaster, and the ProfileBuilder provide the capability of editing entities. The entity library will provide templates for standard simple entities and their hierarchical relationships. The functionality required for editing entities is provided at the interface by SpecBoxes, which are coordinated by the EduSpace courseware tools. The static components of entities are described and changed using primitives for creating three dimensional spatial models. EduSpace supports output standards such as DXF, PICT, Postscript, NTSC for video, and MIDI for sound. Entities can be statically modeled in any modeling system which supports standard file formats. Objects designed for a three dimensional environment require 3D specifications, but 2D objects can also be incorporated into three dimensional virtual spaces, and three dimensional scenes can be projected into two dimensions for display on multimedia screens. Since we expect that the specification of different tasks will require different construction styles, we are developing strategic partnerships with producers of hybrid geometric software libraries. EduSpace geometry editing styles will include: • the standard boundary a...
