SPRITE DATA Clause Samples

The SPRITE DATA clause defines the rules and requirements for the use, management, or provision of sprite data within a contract or agreement, typically in the context of software, gaming, or digital media. This clause may specify who owns the sprite data, how it can be accessed or modified, and any restrictions on its distribution or use. For example, it might require that all sprite data be delivered in a specific file format or that updates to sprite data be provided within a certain timeframe. The core function of this clause is to ensure clear expectations and responsibilities regarding sprite data, thereby preventing disputes over ownership, usage rights, or delivery obligations.
SPRITE DATA. Sprites are defined by polygons and rectangular images. The polygons may consist of quadrilaterals, triangles, meshes of quadrilaterals, or triangle strips. Multiple polygons may be used for a single sprite image. All polygons must be convex and planar. Both 2D and 3D polygons are supported. Sprites with more than one image should be investigated, including mipmaps with microtextures.