Quality Control Process. At least ten (10) days prior to the commercial release or distribution of any Adapted Game, Licensee shall provide to Licensor: (A) the gold master of such Adapted Game, and (B) sample text and sample screen shots for such Game. Licensor will have the right to test the Adapted Game on representative Mobile Telephony Devices on which such Adapted Game is designed to operate, including applicable Mobile Telephony Devices with the lowest functionality on which Licensee intends to distribute the Adapted Game. If Licensor disapproves of any such Adapted Game, then (i) Licensor shall notify Licensee in writing within five (5) business days of receipt of such Adapted Game, which written notice shall specify in detail the basis for such disapproval; and (ii) Licensee shall promptly modify the Adapted Game so as to overcome Licensor’s written objections. This procedure will be repeated with each submission until Licensor fails to provide a written notice of disapproval to Licensee within five (5) business days of receipt of a revised version of the Adapted Game. Licensor may not disapprove any Adapted Game based on the failure of an Adapted Game to conform with the Tetris Design Guidelines if and to the extent it is impossible or commercially impracticable for Licensee to make such Adapted Game conform with the Tetris Design Guidelines due to a conflict with a Wireless Platform’s or Mobile Telephony Device’s technical requirements applicable to such Adapted Game. Licensee shall not be required to submit to, or seek approval from, Licensor any ported, localized, updated or derivative version of a previously approved version of an Adapted Game.
Appears in 2 contracts
Sources: Tetris License and Distribution Agreement, Tetris License and Distribution Agreement (Jamdat Mobile Inc)