Motion Sickness Clause Samples
The Motion Sickness clause outlines the procedures and responsibilities related to instances where an individual experiences motion sickness during an activity or service. Typically, this clause specifies what accommodations or remedies are available, such as the provision of medication, rest periods, or the option to discontinue participation. Its core function is to ensure the safety and well-being of participants by clearly defining how motion sickness will be managed and by allocating responsibility for addressing such incidents.
Motion Sickness. Playing video games (especially virtual reality games), including the Game, may cause motion sickness in some players. If you or your child feels dizzy or nauseous when playing the Game, stop playing and rest. Do not drive, operate heavy machinery or engage in other demanding or strenuous activity until you feel better. To limit the risk of motion sickness while playing the Game, do not use the Game when you are tired, need sleep, are under the influence of alcohol or drugs, are hung-over, have digestive problems, are under emotional stress or anxiety, or when suffering from cold, flu, headaches, migraines, or earaches or other health issues which may increase your susceptibility to adverse symptoms.
Motion Sickness. Motion Sickness is a factor when the symptoms of motion sickness impair normal performance. Motion sickness symptoms include nausea, sweating, flushing, vertigo, headache, stomach awareness, malaise, and vomiting.
