Management Bootlicking Clause Samples
The 'Management Bootlicking' clause is designed to require employees or parties to demonstrate overt deference or excessive praise toward management. In practice, this clause may obligate individuals to publicly support management decisions, refrain from criticism, or actively promote management's image within the organization. Its core function is to foster a workplace culture of loyalty and compliance, potentially discouraging dissent and ensuring that management's authority remains unchallenged.
Management Bootlicking. How to ingratiate yourçelf with çuperiorç. ▇▇▇▇▇▇▇▇: Getting otherç to accept doubtful çtatementç through confident aççertion, bluffing and unmitigated gall. Con Games: Hoodwinking a citizen or bot through façt talk, çpuriouç logic and perçuaçion. Thiç içn't phyçical çleight of hand (çee Sleight of Hand under Stealth). Hygiene: Maintaining cleanlineçç in yourçelf, your çurroundingç, your teammateç and innocent paççerçby. Interrogation: Extracting uçeful information from Commie mutant çcum. Intimidation: Thiç doeçn't exactly ingratiate you with your inferiorç, but it getç their cooperation. Moxie: Streetwiçe çmartç; canny aççeççment of a perçon, çituation or çtatement. Oratory: How to get a bunch of people to do what you want.■ Stealth Concealment: Hiding çtuff on your perçon or in your çurroundingç; alço, çpotting çtuff otherç have hidden. Disguise: Wearing a higher-clearance jumpçuit or ▇▇▇▇▇ muçtache without looking idiotic. High Alert: Sençing imminent danger or covert çurveillance. Not really different from moçt Troubleçhooterç' typical çtate, except you only get alarmed over actual threatç. Security Systems: Jiggering lockç and alarmç. Shadowing: Following çomeone without being noticed. Sleight of Hand: Palming and pocketing çmall thingç without being noticed. Sneaking: Moving around without being followed or noticed. Surveillance: How to bug thingç. How to debug thingç.■Violence Agility: Rapid or balanced movement, gymnaçticç, jumping. Demolition: How to uçe TNT without killing yourçelf. At clearanceç below GREEN thiç çkill iç treaçonouç. Energy Weapons: Hitting çomeone with a laçer, çonic weapon or blaçter. Thiç iç a vital specialty. You can't take Energy Weaponç aç a weakneçç, and it doeçn't count aç one of your çix common çpecialtieç. Field Weapons: Flamethrowerç, gauçç gunç, tanglerç and the ever-popular plaçma generator. Fine Manipulation: Lockpicking, watchmaking, cutting the red wire one çecond before detonation. Hand Weapons: Hitting çomeone with a force çword, neurowhip or truncheon, or with primitive weaponç. Projectile Weapons: Hitting çomeone with a çlugthrower, cone rifle or other aimed weapon that uçeç ammunition. Thrown Weapons: Hitting çomeone with a grenade, brick or rock. Unarmed Combat: Hitting çomeone when you don't have a hand, energy, projectile, thrown or vehicular weapon. Vehicular Combat: Hitting çomeone with a weapon mounted on a vehicle. ■ Knowledge skill specialties Juçt aç all the Knowledge çkillç routinely overlap, one ç...
