FULL EXAMPLE Clause Samples

FULL EXAMPLE. ALGEBRA‌ This LP represents a basic use of the BEACONING Platform, following a linear plan of quiz-like activities delivered through Minigames. The potentiality of the BEACONING Platform to be context sensitive here leans on its on-demand nature, and on the networking of data across its whole community, more than on the activities themselves. A demo version of this Lesson Plan was showcased at the eLSE conference, and is available at the following link: The example content is detailed in Annex 1.
FULL EXAMPLE. VET (POWER TOOLS)‌ This specific LP, aimed at a Further Education environment and, as with all VET structured programmes, any BEACONING GLP deployed in this context has to comply with the National Occupational Standards and the respective Qualification Authority body for it to be beneficial to the stakeholder. The need of compliance is to ensure recognised qualifications and services; therefore, a lesson plan is designed from the outset of learning outcomes. The example herein follows the COSVR195 (▇▇▇▇://▇▇▇.▇▇▇▇▇▇▇▇▇▇▇.▇▇.▇▇/PublishedNos/COSVR195.pdf), relevant to occupations in bricklaying and stone masonry. A. Domain / Area / Subject VET / Construction industry / Health and Safety controls for 9 " Angle Grinder in stone cutting use B. Topic Stone masonry C. Age Group / Key Stage / Year / Background 16yrs onwards / SQA / 4 / Pre Apprenticeships to Advanced Stonemasonry D. What is it about? To develop a comprehensive understanding and competency in interpreting information, adopting safe, healthy and environmentally responsible work practices of the occupational standards in stone masonry. Cognitive and technical learning outcomes include selecting and using materials, components, tools and equipment, and preparing and producing architectural stone enrichments in natural stone. The lesson plan is designed to meet NOS/SQA standards for people working in the occupational area of stonemasonry and can be used by operatives, supervisors and managers as a training/assessment application. The pedagogical approach is situational problem solving through experiential learning (construct-cognate-connect), the directive being errorless learning.