CLIENT-SERVER GAMES Clause Samples

The CLIENT-SERVER GAMES clause defines the rules and requirements for games that operate using a client-server architecture. Typically, this clause outlines how the client software interacts with the server, the responsibilities of each party regarding server maintenance, and any restrictions on modifying or reverse-engineering the client or server components. For example, it may specify that the server must remain under the control of the game provider and that players are prohibited from running unauthorized servers. The core function of this clause is to protect the integrity and security of the game environment by clearly delineating the roles and limitations of both the client and server sides.
CLIENT-SERVER GAMES. The Online Features of certain Software Titles may require that all or part of the Online Features be hosted on game server(s) ("Game Servers"
CLIENT-SERVER GAMES. The Online Features of certain Software Titles may require that all or part of the Online Features be hosted on game server(s) ("Game Servers"). Such Game Servers shall be maintained and operated by Microsoft or its affiliate unless Licensee desires to maintain and operate its own game server(s) for Premium Online Services ("Licensee Game Servers"), in which case Licensee Game Servers must be Certified in accordance with Section 2.2.5 below. Notwithstanding the foregoing, given the necessity of creating a secure and reliable online service to ensure the success of the Xbox Live platform, the option for Licensee to maintain and operate its own Licensee Game Servers may not be available until at least one year following the Online Commercial Release of Xbox Live. All maintenance and operation of Game Servers, if any, for Base Online Features shall be conducted solely by Microsoft or its affiliate.
CLIENT-SERVER GAMES. The Online Features of certain Software Titles may require that all or part of the Online Features be hosted on game server(s) ("Game Servers"). Such Game Servers shall be maintained and operated by Microsoft or its affiliate unless Licensee desires to maintain and operate (or have a third party maintain and operate) its own game server(s) for Premium Online Services ("Licensee Game Servers"), in which case Licensee Game Servers must be Certified in accordance with Section 2.2.5 below; provided that Licensee shall enter into an agreement with such third party that maintains and operates its game server(s) ("3rd Party Host") causing the 3rd Party Host to be bound by the provisions of this Amendment. Licensee shall obtain Microsoft's written consent as to such 3rd Party Host, such consent not to be unreasonably withheld. Notwithstanding the foregoing, given the necessity of creating a secure and reliable online service to ensure the success of the Xbox Live platform, the option for Licensee to maintain and operate (or have a third party maintain and operate) its own Licensee Game Servers may not be available until at least one year following the Online Commercial Release of Xbox Live. All maintenance and operation of Game Servers, if any, for Base Online Features shall be conducted solely by Microsoft or its affiliate. All information regarding Licensee Game Servers and Game Server software disclosed by Licensee or its affiliate or contractor shall be considered to be related to Licensee's video games for purposes of the Non-Disclosure Agreement, and Xbox Live shall be considered part of the Xbox program for purposes of the Non-Disclosure Agreement.