Authoring Tools Sample Clauses

The 'Authoring Tools' clause defines the requirements and standards for the software or platforms used to create, edit, and manage content within a project or agreement. It typically specifies which tools are approved or required, outlines compatibility or interoperability expectations, and may address issues such as licensing, support, or updates for these tools. By establishing clear guidelines for the authoring environment, this clause ensures consistency, quality, and efficiency in content creation, while minimizing technical issues and misunderstandings between parties.
Authoring Tools. Two Way TV have developed application authoring tools for each supported target platform. These provide a more productive and time-efficient route to authoring than the standard facilities provided with the target platforms. These are a set of Windows NTTM based applications which are used to support real-time applications. These tools are usually application specific and are geared towards a live broadcast environment where operators require a simple to use interface reducing the risk of transmission errors. Typically a live tool will include a database of possible live data and the operator will simply select the correct data to send at the appropriate time. In addition to these a universal tool is provided that provide generic live application support which is useful for initial prototypes. Many set top box execution environments do not provide the functionality necessary to support Two Way TV applications. These applications require very specific yet simple functionality. As a minimum, Two Way TV applications require: • Reliable, Live broadcast message protocols • Video/Time Synchronisation (including an accurate set top clock) • Fairness • Security • Efficient Return Path Use Some of the above requirements are met by systems compliant with the ATVEF specification for enhanced TV content. Underlying standards such as DVB or ATSC provide access to the underlying networks. On platforms where one or more of these do not exist, the Two Way TV Engine may provide them. The Two Way TV Engine can be used in both one-way broadcast and two way video systems, and is designed to be compatible with all international standards for both analog and digital video systems. The Two Way TV Engine is a native code plug-in, which provides access to Two Way TV services delivered on the underlying network. In the context of the Engine, native code may mean low level set top specific code or high-level application code; implementation depends on platform capability. The Engine can also provide access to commonly used services and building blocks utilised by Two Way TV applications and interactive services. The objective of the Engine is to provide a common set of capabilities to application developers, which hide the native implementations of message queues and underlying network protocols. It does not inhibit access to desirable features found on some platforms and networks. It is important that application developers may make use of technologies provided by a set top box wit...
Authoring Tools. The Viewpoint software used to package, encode and/or create Viewpoint and/or UI Content in a format that can be viewed using the Media Player Software. Broadcast Key. As defined more completely in Exhibit C hereto, a Viewpoint broadcast key file for the platforms hereto which authenticates Viewpoint Content in such manner that Viewpoint Content can be viewed by Media Player Software without image degradation due to watermarking or other digital rights management mechanism.
Authoring Tools. Viewpoint hereby agrees to provide AOL and its Affiliates, for the Term of this Agreement, with a royalty-free, worldwide, non-exclusive license to use the Authoring Tools and to reproduce the Authoring Tools as necessary for use by AOL and its Affiliates. Viewpoint hereby also agrees to provide AOL and its Affiliates, the right to sublicense, for the Term of this Agreement, the Authoring Tools to entities that create and/or distribute content and advertising through the AOL Network.
Authoring Tools. Two Way TV have developed application authoring tools for each supported target platform. These provide a more productive and time-efficient route to authoring than the standard facilities provided with the target platforms. LIPS Tools These are a set of Windows NT(TM) based applications which are used to support real-time applications. These tools are usually application specific and are geared towards a live broadcast environment where operators require a simple to use interface reducing the risk of transmission errors. Typically a live tool will include a database of possible live data and the operator will simply select the correct data to send at the appropriate time. In addition to these a universal tool is provided that provide generic live application support which is useful for initial prototypes. Two Way TV Engine Many set top box execution environments do not provide the functionality necessary to support Two Way TV applications. These applications require very specific yet simple functionality. As a minimum, Two Way TV applications require: . Reliable, Live broadcast message protocols . Video/Time Synchronisation (including an accurate set top clock) . Fairness . Security . Efficient Return Path Use Some of the above requirements are met by systems compliant with the ATVEF specification for enhanced TV content. Underlying standards such as DVB or ATSC provide access to the underlying networks. On platforms where one or more of these do not exist, the Two Way TV Engine may provide them. The Two Way TV Engine can be used in both one-way broadcast and two way video systems, and is designed to be compatible with all international standards for both analog and digital video systems. Overview The Two Way TV Engine is a native code plug-in, which provides access to Two Way TV services delivered on the underlying network. In the context of the Engine, native code may mean low level set top specific code or high-level application code; implementation depends on platform capability. The Engine can also provide access to commonly used services and building blocks utilised by Two Way TV applications and interactive services. The objective of the Engine is to provide a common set of capabilities to application developers, which hide the native implementations of message queues and underlying network protocols. It does not inhibit access to desirable features found on some platforms and networks. It is important that application developers may make use of te...