Common use of Attacks Clause in Contracts

Attacks. Dig 1, Set 2, Over When you see the attack developing, call it! Don't wait for the result - an attack is an at- tack, the result will come later. This will help you and your spotter best keep up with the flow of the game. Press result code "A" to indicate an attack. Follow the "ATTACK" call with a uniform number and then the result code for the attack. Possible attack result codes are: Dig: Press "D" to indicate a defensive "DIG". The ball is automatically switched to the de fensive team's side of the court. You can also press "S" set, "A" attack, or "O" overpass as the result code for an attack. All of these indicate a zero attack and switch the ball to the defensive team's side of the court. In each case, the attacker is credited with a zero attack. Kill: Press "K" to indicate a kill. Error: Press "E" to indicate an attack error. Block: Press "B" to indicate a block result. Then press "S" for a block solo, "A" for a block assist, or "E" for a blocking error. In each case you then enter the required uniform number(s). For a block solo/assist, an attack error is automatically credited to the at ▇▇▇▇▇▇. For a blocking error, a kill is automatically credited to the attacker. Continue: Press "C" to indicate the ball was blocked back and the attacking team "CON- TINUE"s with play. The attacker is awarded with a zero attack.

Appears in 3 contracts

Sources: License Agreement, License Agreement, License Agreement