Clock Sample Clauses

Clock. The Company agrees to grant one hour release time where necessary, in order to prepare for a job related course to upgrade a skilled trade. Payment for this release time will be made at the end of the course and upon presentation of a verified certificate of attendance. Upon successful completion of work related courses the company will reimburse employees for of the cost of the course. Such course must be approved by the Plant Manager prior to enrolment order to qualify for reimbursement. The purpose of this letter of Understanding to set out terms and conditions concerning rates as listed below. If any such employee is permanently transferred from the position listed, the Red Circle rate no longer applies. Current Red Circle rates will be frozen until such time as the Base Rate for these employees equal to or exceeds the Red Circle rate. At such time these Red Circle rates will be eliminated. Red Circle Position
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Clock. 19:32 At the end of a period you should select Game control and press "E" to indicate the end of the period before you print reports for that period. Goalie changes Then, before the new period starts, select Game control and press "P" to indicate the start of the new period. When a team switches goalies during the game, select Game control and press "G" to in- dicate a goalie change: Goalie for team:B is ##:10 Clock:05:43 From that point on, any stats you enter are credited to the new goalie for that team. View players in game On the Game control menu, press "V" to display a list of uniform numbers of the players that the software has logged as currently in the game - based on starting lineup and substitution entries you have made. This can be useful to verify whether all substitution entries have been made (for exam- ple, at the beginning of the second period). Reset players on the field Start/stop clock On the Game control menu, press "F" to reset the uniforma numbers of players currently on the field. This can be useful at the start of a new period instead of entering separate substitutions for each player change. Press "F6" to start and stop the running clock. The current clock time is displayed in the upper left area of the screen. Reset clock time Press "F5" to reset the running clock time. The current clock time is displayed in the upper left area of the screen. Quick key shortcuts Several "quick" keys are available from the Play-by-Play Input window to let you quickly access reports and other program functions. Refer to the chapter on "Getting started" for a complete list of quick keys.
Clock. Every shop shall have a clock showing the correct time.
Clock. Due Inquiry” means inquiry by the foregoing individuals of the individuals who would be reasonably expected to have knowledge of the matter at issue as a usual part of their job responsibilities.
Clock. A clock set as accurately as possible shall be in full view during rehearsals of the Musicians and conductor and will be placed backstage in a visible manner during concert performances. This clock will be considered the official clock for purposes of this Agreement.
Clock. Visual inspection for damage to unit or wiring • Check operation systems for normal function • Adjust or repair as needed • Note and report results
Clock. Reference
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Clock. Enter the clock time when the goal was scored (based on clock starting from 20:00, not from 00:00).
Clock. 2. If there is no departing train within the next 12 hours from the platform where a “next train” visual display is located the display shall only display the clock, at a minimum.
Clock. 4. A “general information” visual display shall be located alongside each “summary of services” visual display which can display multiple, sequenced pages of arbitrary, colored text and a minimum 32-bit colored graphical information as may be defined by the Service Operator, such as:
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