Video game console definition

Video game console means an interactive entertainment computer or electronic device that produces a video display signal that can be used with a display device such as a television or computer monitor to display a video game. [PL 2009, c. 397, §6 (NEW).]
Video game console means a computing device, such as a console machine, a handheld console device, or another device or system, and its components and peripherals, that is primarily used by consumers for playing video games but which is neither a general nor an all-purpose computer. A general or all-purpose computer includes but is not limited to a desktop computer, laptop, tablet, or cell phone.
Video game console means a computing device, including its components and peripherals, that is primarily used by consumers for playing video games, such as a console machine, a handheld console device, or another device or system. “Video game console” does not include a general or an all-purpose computer, which includes, but is not limited to, a desktop computer, laptop, tablet, or cell phone.

Examples of Video game console in a sentence

  • In addition, the youth also needed an understanding of concepts surrounding the research such as youth development, key elements that facilitate PYD, and community development in relation to youth.

  • Video game console owners jailbreak their devices for two reasons: (1) to install pre-existing software, such as Linux, which allows the console to be used for scientific research and other purposes, and (2) to use the device as a platform on which to run “homebrew” utilities and games.

  • Video game console usage and national energy consumption: Reuslts from a field-metering study, Berkeley: Lawrence Berkeley National Laboratory.

  • The Impact on Criticism, Comment, News Reporting, Scholarship or Research Video game console jailbreaking has led to substantial developments in scholarship and research, particularly in the sciences.

  • Nielson (publisher), "The State of the Video Gamer: PC game and Video game console usage." Available: http://blog.nielsen.com/nielsenwire/wpcontent/uploads/2009/04/stateofvgamer_040609_fnl1.pdf Accessed: April 21, 2011.

  • And, the games played on these devices have unprecedented quality, with top-of-the-line sound and graphics, and often cost as much as blockbuster movies to develop and produce.5 Video game console manufacturers must not only protect their own products, but must also protect the games played on those devices, which are created by both large and small video game publishers.

  • Examples of two-sided markets that differ from on-line intermediation include - Payment card systems.6 Here the two sides of the markets are mer- chants and buyers who conduct a transaction and use the card as a mean of payment.- Shopping malls.7Here the two sides of the markets are merchants and buyers.- Video game console: the seller of the technology offers a platform on which developers offer video games to consumers.

  • Video game console" means an interactive entertainment computer or electronic device that produces a video display signal that can be used with a display device such as a television or computer monitor to display a video game.

  • Video game console manufacturers, on the other hand, typically receive most of their gross margin from licensing access to their software and hardware platforms to game developers.

  • I measured one system that was using almost 300 watts with everything turned off!Here is a breakdown of what some of the components can draw in standby mode: Television 45–50 watts Cable or satellite box 25–35 watts DVR 30–45 wattsDVD player 10–11 watts Video game console 60–65 watts Stereos 5–6 wattsSurge protector 5–6 wattsThis really adds up when you have multiple televisions.


More Definitions of Video game console

Video game console means a computing device, such as a console machine, a handheld device, or another device or system primarily designed for consumers to use for playing video games. Video Game Consoles may include other secondary features such as optical disc players, digital video and picture viewing, digital music playback, web access, and other content access.
Video game console means a computing device, including

Related to Video game console

  • Game has the meaning ascribed to that term in the Control Act;

  • Games means games of chance.

  • Licensed Content means those articles or other parts of a Licensed Title which form part of the content licensed in accordance with the Order (including all content published during the Subscription Period or other period specified in the Order to which access and use rights are granted under this Licence, and including all Previously Subscribed Material).

  • Video lottery terminal sales agent means a lottery sales agent licensed under Chapter 3770. of the ORC to conduct video lottery terminals on behalf of the state pursuant to Section 3770.21 of the ORC.

  • Cable Television Network or “cable TV network” means any system consisting of a set of closed transmission paths and associated signal generation, control and distribution equipment, designed to provide cable service for reception by multiple subscribers;

  • Game ticket or "ticket" means an acceptable evidence of Play, which is a ticket produced in a manner that meets the specifications defined in the rules of each Selling Lottery and Rule 31 (Play Validation) and is a physical representation of the Play or Plays sold to the player or is a properly and validly registered ticketless transaction Play.

  • Mobile food vendor means every corporation, association, joint stock association, person, firm or partnership, their lessees, directors, receivers, trustees, appointees by any court whatsoever, or the heirs, executors, administrators, or personal representatives or assignees of any deceased owner, owning, controlling, operating or managing any mobile food vending unit.

  • Mobile means any mobile delivery technology including 3G, 3.5G, 4G, 5G cellular technology, and any subsequent generation technology, edge, DVBH or DMB which is or may be used with radio frequency spectrum in any band, to enable or facilitate transmission of textual material, data, voice, video and/or multimedia service to any device (whether now known or hereafter developed) which is capable of receiving and/or sending voice and/or data and/or video communications by means of a device which is designed primarily as a portable device.

  • Customer Software means software which is owned by or licensed to the Customer;

  • Masthead light means a white light placed over the fore and aft centreline of the vessel showing an unbroken light over an arc of the horizon of 225 degrees and so fixed as to show the light from right ahead to 22.5 degrees abaft the beam on either side of the vessel.

  • Digital Cross Connect System or "DCS" is a function which provides automated Cross Connection of Digital Signal Level 0 (DS0) or higher transmission bit rate digital channels within physical interface facilities. Types of DCS include but are not limited to DCS 1/0s, DCS 3/1s, and DCS 3/3s, where the nomenclature 1/0 denotes interfaces typically at the DS1 rate or greater with Cross Connection typically at the DS0 rate. This same nomenclature, at the appropriate rate substitution, extends to the other types of DCS specifically cited as 3/1 and 3/3. Types of DCS that cross connect Synchronous Transport Signal level 1 (STS-1 s) or other Synchronous Optical Network (SONET) signals (e.g., STS-3) are also DCS, although not denoted by this same type of nomenclature. DCS may provide the functionality of more than one of the aforementioned DCS types (e.g., DCS 3/3/1 which combines functionality of DCS 3/3 and DCS 3/1). For such DCS, the requirements will be, at least, the aggregation of requirements on the "component" DCS. In locations where automated Cross Connection capability does not exist, DCS will be defined as the combination of the functionality provided by a Digital Signal Cross Connect (DSX) or Light Guide Cross Connect (LGX) patch panels and D4 channel banks or other DS0 and above multiplexing equipment used to provide the function of a manual Cross Connection. Interconnection is between a DSX or LGX to a Switch, another Cross Connection, or other service platform device.

  • Common Channel Signaling (CCS means an out-of-band, packet-switched, signaling network used to transport supervision signals, control signals, and data messages. It is a special network, fully separate from the transmission path of the public switched network. Unless otherwise agreed by the Parties, the CCS protocol used by the Parties shall be SS7.

  • Mini Soccer means those participating at ages under 7s to under 10s.

  • Electronic Product Code™ (EPC) means an identification scheme for universally identifying physical objects via RFID tags and other means. The standardized EPC data consists of an EPC (or EPC identifier) that uniquely identifies an individual object, as well as an optional filter value when judged to be necessary to enable effective and efficient reading of the EPC tags. In addition to this standardized data, certain classes of EPC tags will allow user-defined data. The EPC Tag Data Standards will define the length and position of this data, without defining its content.

  • Computer software documentation means owner's manuals, user's manuals, installation instructions, operating instructions, and other similar items, regardless of storage medium, that explain the capabilities of the computer software or provide instructions for using the software.

  • Application Software means Software formulated to perform specific business or technical functions and interface with the business or technical users of the System and is identified as such in Appendix4 of the Contract Agreement and such other Software as the parties may agree in writing to be Application Software.

  • BT Network means the communications network owned or leased by BT and used to provide the Service.

  • Computer network means the interconnection of hardwire or wireless communication lines with a computer through remote terminals, or a complex consisting of 2 or more interconnected computers.

  • Redistribution Software means the software described in Paragraph 4 (“Use of Redistribution Software”) below.

  • Digital audio-visual works which means a series of related images which, when shown in succession, impart an impression of motion, together with accompanying sounds, if any;

  • Tyler Software means our proprietary software, including any integrations, custom modifications, and/or other related interfaces identified in the Investment Summary and licensed by us to you through this Agreement. • “we”, “us”, “our” and similar terms mean Xxxxx. • “you” and similar terms mean Client.

  • Network pharmacy means any pharmacy that has an agreement to accept our pharmacy allowance for prescription drugs and diabetic equipment/supplies covered under this agreement. All other pharmacies are NON-NETWORK PHARMACIES. The one exception and for the purpose of specialty Prescription Drugs, only specialty pharmacies that have an agreement to accept our pharmacy allowance are network pharmacies and all others pharmacies are non-network pharmacies.

  • Authority Software means software which is owned by or licensed to the Authority, including software which is, or will be used by the Contractor for the purpose of providing the Services but excluding the Contractor Software.

  • maximum content of non-originating materials means the maximum content of non-originating materials which is permitted in order to consider a manufacture to be working or processing sufficient to confer originating status on the product. It may be expressed as a percentage of the ex-works price of the product or as a percentage of the net weight of these materials used falling under a specified group of chapters, chapter, heading or subheading;

  • Video programming means programming provided by, or generally considered comparable to programming provided by, a television broadcast station.

  • Online Services means Microsoft-hosted services to which Customer subscribes under this Agreement. It does not include software and services provided under separate license terms.