Game World definition

Game World means a variable virtual world in which multiple Members play games according to a certain rule for incidental purposes such as leisure, socializing, and sharing of information.
Game World means a variable virtual world in which multiple Subscribers play games according to a certain rule for incidental purposes such as leisure, socializing, and sharing of information. 2.9 "Paid Content(s)" means any purchased online content within the Game Services. 2.10 "Password" means a combination of letters, numbers, or special characters that the Subscriber selects and privately manages to ensure that the Subscriber is the matching Subscriber of the Account. 2.11 "Pearls" means the virtual currency to use or purchase various paid services and Game Services provided by the Company. 2.12 "Post" means all information made up of characters, documents, pictures, sounds, images, or any combination thereof posted on the Game Services in connection with the Subscriber's use of the Game Services. 2.13 “Provider” means a Company-affiliated third party provider of independent Game Services. 2.14 “Subscriber(s)” means a subscriber who accesses and uses the Company's Game Services using an account issued by the Company after signing up and agreeing to the Use Agreement according to the procedure set out

Examples of Game World in a sentence

  • A Disciplinary Panel or Appeal Panel may change any reference to any Law of the Game, World Rugby/RFU Regulations or particulars of offence contained in a report or charge sheet before or during a hearing provided it is satisfied, if necessary after hearing submissions, that to do so is not unduly prejudicial.

  • All matches must be played in accordance with the World Rugby Laws of the Game, World Rugby Regulations and any variations prescribed by Rugby Ontario or Rugby Canada.

  • The SJRU Competition Rules shall be read in conjunction with the SJRU Constitution, SJRU Match Day Manual, World Rugby Laws of the Game, World Rugby Regulations, Rugby Australia Policies, and the Code of Conduct.

  • Ad Realism: Whether the advertisement is for a product that can be used in the real world as well as the game world, (Gatorade) the game world, (Advertisements for products used in the game, like seeing a mushroom or turtle shell in Mario Kart) advertisements for products that cannot be used in the real world or the game world (Sprunk in Grand Theft Auto 4) will be considered Game World – non interactive.

  • Symbolic Representation of Game World State: Toward Real-Time Planning in Games.

  • Interpretation of the obtained data33 CONCLUSION 61LITERATURE 63LIST OF TABLES 66LIST OF CHARTS 67LIST OF ATTACHMENTS 68ATTACHMENTS 69Introduction This bachelor thesis named Comparison of Perception of Gender Stereotyping in Advertising in France and Czech Republic aims to find out how Czech (Charles University in Prague, Department of Marketing Communication and Public Relations, 3rd year) and French (Audencia Group, SciencesCom, Master 1) students perceive gender stereotyping in advertising.

  • In addition, a student’s personal dress and appearance must comply with any and all applicable state and federal health and safety regulations.

  • Game World also now operates in Hungary, Slovakia, Moldova and Croatia.

  • Moreover, easy fun consists on the intrigue and curiosity that are involved in exploring a new world so that, as explained in the figure above, Immersion in the Game World and Having Easy Fun are directly connected as well.

  • In order to protect the integrity of the Game World Rugby requires the power to obtain information and records from persons involved in the Game at the elite level and to share information with Unions, police and other competent authorities and relevant third parties as appropriate.

Related to Game World

  • Games means games of chance.

  • Biometrics means a technique of personal identification that is based on physical, physiological or behavioural characterisation including blood typing, fingerprinting, DNA analysis, retinal scanning and voice recognition;

  • hostel means a place of residence for the students of the University, or its colleges, institutions and study centers, established or recognized to be as such by the University;

  • Networks the Local Area Network, network equipment, computer systems, and local cable infrastructure, at the Sites, to which the Service will be connected. “Installation Fee” – the combined charge for the survey, equipment and the Installation Service, including excess construction charges, as specified on the Service Agreement or other amended documentation following site survey.

  • Microenterprise means an enterprise which employs fewer than 10 persons and whose annual turnover and/or annual balance sheet total does not exceed EUR 2 million;

  • Game has the meaning ascribed to that term in the Control Act;

  • SGM means a special general meeting held in accordance with the constitution of the Competition.

  • CSC means the Civil Service Commission of the City and County of San Francisco.

  • MEC means a Member of the Executive Council of a province;

  • ATC means a measure of the transfer capability remaining in the physical transmission network for further commercial activity over and above already committed uses.

  • Public school academy means a public school academy or strict discipline academy organized under the revised school code, 1976 PA 451, MCL 380.1 to 380.1852.

  • IMC means the symbol used to designate instrument meteorological conditions;

  • Technology means any and all technical information, specifications, drawings, records, documentation, works of authorship or other creative works, ideas, algorithms, models, databases, ciphers/keys, systems architecture, network protocols, research, development, and manufacturing information, software (including object code and source code), application programming interfaces (APIs), innovations, mask works, logic designs, circuit designs, technical data, processes and methods.

  • Masthead light means a white light placed over the fore and aft centreline of the vessel showing an unbroken light over an arc of the horizon of 225 degrees and so fixed as to show the light from right ahead to 22.5 degrees abaft the beam on either side of the vessel.

  • Images means all types of visual content, including without limitation still photography, motion film or video and may include audio elements, whether generated optically, electronically, digitally or by any other means, and shall include all metadata, keywords, descriptions and captions associated therewith. Any reference to Images includes the whole or the part.

  • Bingo means a specific game of chance played with (i) individual cards having randomly numbered

  • MREL means the Minimum Requirement for own funds and Eligible Liabilities as defined in Directive 2014/59/EU of the European Parliament and of the Council of 15 May 2014 establishing a framework for the recovery and resolution of credit institutions and investment firms (as amended from time to time).

  • Sternlight means a white light placed as nearly as practicable at the stern showing an unbroken light over an arc of the horizon of 135 degrees and so fixed as to show the light 67.5 degrees from right aft on each side of the vessel.