Game Servers definition

Game Servers means a set of technical and software tools owned by the Licensor that are necessary to maintain the Game in working order and for the User to use the Game. The Game Servers are owned by the Right Holder or by the Licensor.
Game Servers mean the computer servers described in the Installation Plan.
Game Servers means the PC (personal computer) servers, established, maintained and operated by KONG within the Territory for the service and operation of the Game in the Territory (also known in the gaming industry as “server cluster” or “data centre”).

Examples of Game Servers in a sentence

  • Journeyman (Non-Key) (Secret) Senior (Key) (Secret) Functional duties: Provides chemistry or applied physical scientific services in the aerospace field in at least one (1) of the seven (7) following areas as specified in the delivery order.

  • WB Games would not be able to provide the Game (including without limitation the Game Servers) on an economic basis without such limitations.

  • The Customer must not run Game Servers or Game Server related applications on any Optimus Systems service.

  • DarknessKey92 Comment, “Which Online Game Servers are/will ‘Shut Down’?,” PSN Profiles (Mar.

  • The Guaranteed Round-trip Latency and our designated Game Servers under the Service are published on the Gamer Pack Website and are subject to change by us from time to time.

  • Pentanet has entered into the NVIDIA GeForce NOW Alliance Partner Agreement (NVIDIA Agreement) with NVIDIA Corporation (NVIDA) dated 25 November 2020 (as amended), pursuant to which Pentanet has the right to purchase up to 72 GeForce NOW (GFN) Game Servers from NVIDIA (or its approved third-party vendors), in a staggered approach.There can be no assurances that the commercialisation of the NVIDIA's gaming PC in the cloud service (GFN Service) will be successful.

  • Coupled with his 10 year computer and internet experience and knowledge of Game Servers this helped him to understand all aspects of the online gaming industry, particularly game servers and performance.

  • One of the areas that provides us with the very complex technical challenges for providing scalable services is that of real-time multi-user Internet Game Servers.

  • Kadobayashi, Zoned Federation of Game Servers: a Peer-to- peer Approach to Scalable Multi-player Online Games, Proc.

  • All maintenance and operation of Game Servers, if any, for Base Online Features shall be conducted solely by Microsoft.

Related to Game Servers

  • Servers means the servers established, installed and operated by Licensee within the Territory only for the service of Game to End Users in the Territory.

  • Game has the meaning ascribed to that term in the Control Act;

  • SDK means the JetBrains Rider Software Development Kit and specifically including any associated JetBrains Rider software files, documentation, software code or other materials made available by JetBrains and any third-party software programs that are owned and licensed by parties other than JetBrains and that are either integrated with or made part of the SDK (collectively, “Third-Party Software”).

  • Server Software means software that provides services or functionality on a computer acting as a server.

  • Games means games of chance.

  • Microsoft means Microsoft Corporation.

  • Mobile Network means a 3G or 4G network or any other mobile communications network which we choose to provide Mobile services.

  • Web means the World Wide Web.

  • Software Program means the software program used by a Fund for providing Fund and account balance information including net asset value per share. Such Program may include the Lion System. In situations where the Lion System or any other Software Program used by a Fund is not available, such information may be provided by telephone. The Lion System shall be provided to Insurance Company at no charge.

  • Sprint means a set period of time during which specific work is realized and made ready for review.

  • Server means all programs and technology used to make and carry out the Client's instructions, as well as presenting trading information in real time (the information is specified by the Company), with consideration of the mutual obligations of the Client and Company in correspondence with this Agreement.

  • Computer network means the interconnection of hardwire or wireless communication lines with a computer through remote terminals, or a complex consisting of 2 or more interconnected computers.

  • Google means the Google Entity that is party to the Agreement.

  • Game ticket or "ticket" means an acceptable evidence of Play, which is a ticket produced in a manner that meets the specifications defined in the rules of each Selling Lottery and Rule 31 (Play Validation) and is a physical representation of the Play or Plays sold to the player or is a properly and validly registered ticketless transaction Play.

  • Networking means NSCC’s system that allows mutual funds and life insurance companies to exchange account level information electronically; and “Settling Bank” shall mean the entity appointed by the Trust or you, as applicable, to perform such settlement services on behalf of the Trust and you, as applicable, which entity agrees to abide by NSCC’s then current rules and procedures insofar as they relate to same day funds settlement. In all cases, processing and settlement of share transactions shall be done in a manner consistent with applicable law.

  • Non-Network means any hospital, day care centre or other provider that is not part of the network.

  • Video programming means programming provided by, or generally considered comparable to programming provided by, a television broadcast station.

  • Common Channel Signaling (CCS means an out-of-band, packet-switched, signaling network used to transport supervision signals, control signals, and data messages. It is a special network, fully separate from the transmission path of the public switched network. Unless otherwise agreed by the Parties, the CCS protocol used by the Parties shall be SS7.

  • Web Site means the website that you are currently using (xxx.xxxxxxxxxxxxxxx.xx.xx) and any sub-domains of this site (e.g. xxxxxxxxx.xxx.xxxxxxxxxxxxxxx.xx.xx) unless expressly excluded by their own terms and conditions.

  • Internet Protocol or “IP” means a communications protocol for devices connected to the Internet that specifies the format for addresses and units of transmitted data.

  • Metadata includes all information created manually or automatically to provide meaning or context to other data.

  • Hosting means the act of providing service and access to Client Content by the Internet.

  • Online Services means Microsoft-hosted services to which Customer subscribes under this Agreement. It does not include software and services provided under separate license terms.

  • Online means transactions through electronic data-interchange whether real time transactions or otherwise, which may be through the internet, intranet networks and the like.

  • Internet Access means a service that enables users to access content, information, electronic mail or other services over the internet. Internet access does not include telecommunication services provided by a common carrier.

  • Mobile Wireless Service means all mobile wireless telecommunications services, including commercial mobile radio service (CMRS). CMRS includes paging, air-ground radio, telephone service and offshore radiotelephone services, as well as mobile telephony services, such as the service offerings of carriers using cellular radiotelephone, broadband PCS and SMR licenses. "Multiple Exchange Carrier Access Billing" or "MECAB" refers to the document prepared by the Billing Committee of the Ordering and Billing Forum (OBF), which functions under the auspices of the Carrier Liaison Committee (CLC) of the Alliance for Telecommunications Industry Solutions (ATIS). The MECAB document, published by ATIS (0401004-00XX), contains the recommended guidelines for the Billing of an access service provided by two (2) or more LECs (including a LEC and a CLEC), or by one (1) LEC in two (2) or more states within a single LATA. "Multiple Exchange Carrier Ordering and Design" or "MECOD" Guidelines for Access Services - Industry Support Interface, refers to the document developed by the Ordering/Provisioning Committee under the auspices of the Ordering and Billing Forum (OBF), which functions under the auspices of the Carrier Liaison Committee (CLC) of the Alliance for Telecommunications Industry Solutions (ATIS). The MECOD document, published by ATIS (0404120-00X), contains recommended guidelines for processing orders for access service which is to be provided by two (2) or more LECs (including a LEC and a CLEC). "N-1 Carrier" means the Carrier in the call routing process immediately preceding the terminating Carrier. The N-1 Carrier is responsible for performing the database queries (under the FCC's rules) to determine the LRN value for correctly routing a call to a ported number. "National Emergency Number Association" or "NENA" is an association which fosters the technological advancement, availability and implementation of 911 Service nationwide through research, planning, training, certification, technical assistance and legislative representation.