End User Machines definition

End User Machines means all work stations, terminals, printers, fax machines, and associated peripheral equipment used by end users and described in a Schedule to each Transaction Document for such Transaction Document, whether stationary or CERTEGY/IBM CONFIDENTIAL mobile equipment used by end users, but does not include the work stations being used by IBM personnel in connection with the scheduled Projects or the Certegy Provided Hardware located in the Data Center.
End User Machines means all workstations, terminals, printers, LAN servers and associated peripheral equipment used by End Users and located at End User Locations. Add the following as Section 2.1(u):
End User Machines means all workstations, terminals, LAN servers, printers and associated peripheral equipment located at End User Locations. cc) "Enhancements" means support, changes, enhancements, or modifications to Applications Software and DSM Software requested by Comdata or as otherwise required in accordance with ISSC's obligations under this Agreement. dd) "Intellectual Property Rights" means, collectively, patents, patent applications, copyrights, trade secrets, mask works, industrial design, rights, rights of priority and any other similar intangible rights. ee) "ISSC Data Center" means the Machines and Software located at 305 XxxxXxxx Xxxxx, Xxxxx 000, XxXxxxxx, Xxxxxxxxx (xhe "LaVergne Facility") as of the Amended Commencement Date and at such other locations as ISSC may establish hereafter. ff) "ISSC Machines" means machines within the Data Center and Data Network which are: 1) Acquired Assets; or 2) provided by ISSC on or after the Amended Commencement Date in order to meet its obligations under this Agreement. ISSC Machines which are located at Comdata facilities are listed in Schedule D. gg) "ISSC Network" means the IBM Model 37XX communications controllers, VRUs, Jupiter protocol converters, network monitoring equipment and associated peripheral equipment, but does not include the Comdata Network, the DSM Network, or End User Machines. hh) "Leased Assets" means those machines, other equipment and fixed assets leased by Comdata for which ISSC has undertaken financial and administrative responsibility as of the Amended Commencement Date. Leased Assets are listed in Section F-2 of Schedule F. ii) "Licenses" means those written contractual arrangements under which Comdata received the right to use and maintenance for software products for which ISSC has undertaken financial and administrative responsibility as of the Amended Commencement Date. Licenses are listed in Section F-3 of Schedule F. jj) "Losses" means all losses, liabilities, damages and claims (including taxes), and all related costs and expenses (including any and all reasonable attorneys' fees and reasonable costs of investigation, litigation, settlement, judgment, interest and penalties). kk) "Machines" means both Comdata Machines and ISSC Machines. ll) "Performance Standards" means the service levels and performance responsibilities under which the Services will be provided. The Performance Standards are described in Schedule E and detailed in separate service level agreements. mm) "Procedures M...

Examples of End User Machines in a sentence

  • Comdata will also be responsible for paying all personal property or use taxes due on of with respect to Comdata Machines, End User Machines and Applications Software and for the payment of any excise taxes for Data Network lines and circuits.

  • Keep virus avoidance signature files current for End User Machines Perform ================================================================================================================== 5.

  • Keep virus avoidance signature files current for Perform End User Machines ============================================================================== 5.

  • During the term of the Transaction Document, Certegy will be responsible for selecting, or defining requirements for, all Applications Software and all software which executes on End User Machines.

  • Maintain virus protection software on all End User Machines and perform Perform post-incident clean-up and integrity checks.

  • During the Term, Comdata will be responsible for selecting, or defining requirements for, all Applications Software and DSM Applications Software including all software which executes on End User Machines.

  • ISSC shall perform Client Technical Services MACs and maintenance for the End User Machines, Software and connections using the resources set forth under the Client Technical Services Baseline specified in the Supplement and described in Schedule J.

  • Identify and implement protection requirements for Perform resources residing on End User Machines ============================================================================== 4.

Related to End User Machines

  • End Users means a Third Party residence or business that subscribes to Telecommunications Services provided by any of the Parties at retail. As used herein, the term “End User(s)” does not include any of the Parties to this Agreement with respect to any item or service obtained under this Agreement.

  • End User means, in the event that the Services or Deliverables involve the use of any information systems, any and all UNICEF employees, consultants and other personnel and any other external users collaborating with UNICEF, in each case, authorized by UNICEF to access and use the Services and/or Deliverables.

  • Video programming means programming provided by, or generally considered comparable to programming provided by, a television broadcast station.

  • End User Customer means a third party retail Customer that subscribes to a Telecommunications Service provided by either of the Parties or by another Carrier or by two (2) or more Carriers.

  • Slot machine means a mechanical or electronic gambling game device into which a player may deposit currency or forms of cashless wagering and from which certain numbers of credits are awarded when a particular configuration of symbols or events is displayed on the machine.

  • Programming means the process of organisation, decision-making and allocation of financial resources in several stages, with the involvement of partners in accordance with Article 5, intended to implement, on a multi-annual basis, joint action by the Union and the Member States to achieve the objectives of the Union strategy for smart, sustainable and inclusive growth;

  • End User Data means any information or data of any kind that personally identifies (or that can be used, together with other information or data, to personally identify) an End User.

  • Users means your employees, representatives, consultants, contractors or agents who are authorized to use the Subscription Service for your benefit and have unique user identifications and passwords for the Subscription Service.

  • User Content means any comments, remarks, data, feedback, content, text, photographs, images, video, music, or other content or information that you or any Site Visitor or User post to any part of the Site or provide to Upwork, including such content or information that is posted as a result of questions.

  • Virtual Machine means a software container that can run its own operating system and execute applications like a physical machine.

  • Licensed Content means those articles or other parts of a Licensed Title which form part of the content licensed in accordance with the Order (including all content published during the Subscription Period or other period specified in the Order to which access and use rights are granted under this Licence, and including all Previously Subscribed Material).

  • END USER CUSTOMER LOCATION means the physical location of the premises where an End User makes use of the telecommunications services.

  • User means a person, department or other administrative unit of the City authorized by the Contract Administrator to order Work under this Contract;

  • Customer Content means all software, data (including personal data), information, text, images, audio, video, photographs, non-AVEVA or third-party applications, and other content and material, in any format, provided by Customer, any of Customer’s users, or on behalf of Customer that is stored in, or run on or through, the Products and Support Services.

  • Game has the meaning ascribed to that term in the Control Act;

  • Interface means the mixture occurring in pipeline operations between adjoining batches having similar or dissimilar physical characteristics.

  • Connectivity means the provision of a Permanent Separated Bicycle Lane system that reflects desired routes between all major origins and destinations in the city.

  • Supplier Software means software which is proprietary to the Supplier and software which is or will be used by the Supplier for the purposes of providing the Services;

  • Customer Software means software which is owned by or licensed to the Customer;