Audiovisual Content definition

Audiovisual Content means any combination of sounds and visual images that are intended to inform, enlighten, or entertain, irrespective of its duration, initial intended use, or manner of distribution;
Audiovisual Content means all forms of moving images with accompanying sound, including novelas, musicals, variety shows, situation comedies, game shows, children’s shows, news shows, cultural and educational programs, sports programs, sporting events, reality shows, movies, political conventions, election coverage, parades, pageants, fashion shows, “how-to” and other informational programs, interviews, animation and demonstrative content. For the avoidance of doubt, references herein to “Audiovisual Content” shall not include (a) Videogames; or (b) Short Form Commercial Advertising for third party goods and services.
Audiovisual Content means audiovisual content that qualifies as a “motion picture” pursuant to Xxxxxxx 000 xx xxx Xxxxxx Xxxxxx Copyright Law (17 U.S.C. Section 101), as amended as of March 1, 2008 -- “audiovisual works consisting of a series of related images which, when shown in succession, impart a impression of motion, together with accompanying sounds, if any” -- whether in encrypted or unencrypted form, and that is primarily intended to be performed in a predetermined, continuous, sequential manner.

Examples of Audiovisual Content in a sentence

  • In the case of Prerecorded Media, or if the Commercial Audiovisual Content has previously been retained, the Source Device shall encode the Commercial Audiovisual Content such that no further retention shall be permitted.

  • Adopter acknowledges that Content Participants may only encode Commercial Audiovisual Content using DTCP to prevent or limit copying as set out Sections 2.1.1 and 2.1.2.

  • In no event shall Content Participant have any liability, after the termination of this Agreement, for any effects, after such termination, of Content Participant having encoded, or directed to be encoded, using DTCP, in accordance with the terms of this Agreement, its Commercial Audiovisual Content prior to such termination, including but not limited to in masters or other copies of such content made before such termination.

  • Without limiting any other term or condition hereunder, the license granted to Content Participant under Section 2.1 shall only extend to distribution or transmission of Commercial Audiovisual Content that is distributed or transmitted in material compliance with Section 5.

  • Content Participant represents that it is causing or permitting distribution or transmission, or that it intends to cause or permit distribution or transmission of, Commercial Audiovisual Content with the expectation that such Commercial Audiovisual Content will be transmitted or received by Licensed Products.

  • Adopter acknowledges that Content Participants may only encode Commercial Audiovisual Content using DTCP2 to prevent or limit copying as set out Sections 2.1.1 and 2.1.2.

  • Notwithstanding the foregoing, Presentation Devices may output the audio portions of Decrypted HDCP Content that is Audiovisual Content in (a) analog form shall be limited to 1.5 times normal speed, unless the pitch is corrected to the pitch at normal speed.

  • Adopter is advised that the license agreements relating to other content protection technologies or conditional access systems that act as an immediate upstream content control function to a Source Function and require HDCP for DVI, HDMI, DisplayPort or UDI outputs may require the delivery of SRMs to Source Functions and the protected communication of information from Source Functions in order to ensure the effective protection of Audiovisual Content.

  • Except as otherwise expressly provided in Section 3.3.1 of these Compliance Rules, a Presentation Device shall not permit the output of Audiovisual Content Decrypted HDCP Content in any analog representation.

  • The Incidentshare permits its Users to create or display content of their own creations, including Audiovisual Content and other content, including without limitation, videos, music, images, and text (collectively, “Produced Content”).


More Definitions of Audiovisual Content

Audiovisual Content. The Phase One purchasing commitments include charges for the use of IP, which encompass royalties for audiovisual and related products. Given the impact of COVID-19 on demand in China, both countries will need to bring renewed focus on areas that have seen increased demand. Accordingly, we encourage the Chinese authorities to significantly increase the level of purchases of audiovisual content for tv and video distribution, particularly for online video, and increase the revenue share percentage for theatrical screening. China’s audiovisual industry, especially online streaming services, has seen rapid growth. The industry’s development is attributed to both increasing quality domestic productions as well as creative entertainment content imported from other countries. To meet consumer demand, and as the world deals with the pandemic, China could facilitate increased trade by supporting increased licensing of audiovisual content and services to the Chinese market, as part of China’s commitments for purchase of goods and services under the Phase One Agreement.
Audiovisual Content means audiovisual works (as defined in the United States Copyright Act as in effect on January 1, 1978), text and graphic images.
Audiovisual Content or “AV Content” means collectively “Audiovisual Work” and/or “Version” as
Audiovisual Content means streaming and downloadable educational audio and visual materials provided on the Website. “User” means the Assessment Customer, an educator, administrator or student in the schools covered under Assessment Customer’s purchase order. Discovery Education Assessment may, in its sole discretion, make changes to the Website and/or the Content, including but not limited to adding and/or removing video titles or other Content, adding closed-captioning, and implementing new encoding rates. All rights not expressly granted to Assessment Customer and its Users pursuant to the Assessment Customer’s purchase order and/or these Terms of Use are reserved to Discovery Education Assessment, and all uses of the Content by Assessment Customer and its Users not expressly permitted hereunder are prohibited.
Audiovisual Content means any combination of sounds and visual images that is intended to inform, enlighten, or entertain, irrespec- tive of its duration, initial intended use, or manner of distribution, but excludes a music video covered by the CMRRA Online Music Services Tariff (Music Videos). (« contenu audiovisuel »)

Related to Audiovisual Content

  • audiovisual work means a work that consists of a series of related images which impart the impression of motion, with or without accompanying sounds, susceptible of being made visible and, where accompanied by sounds, susceptible of being made audible;

  • Artwork has the meaning set forth in Section 1.6(a).

  • digital content means data which are produced and supplied in digital form;

  • Customer Content means all software, data (including personal data), information, text, images, audio, video, photographs, non-AVEVA or third-party applications, and other content and material, in any format, provided by Customer, any of Customer’s users, or on behalf of Customer that is stored in, or run on or through, the Products and Support Services.

  • User Content means any comments, remarks, data, feedback, content, text, photographs, images, video, music, or other content or information that you or any Site Visitor or User post to any part of the Site or provide to Upwork, including such content or information that is posted as a result of questions.

  • VOC content means the total weight of VOC in a product expressed as a percentage of the product weight (exclusive of the container or packaging), as determined pursuant to sections 94515(a) and (b).

  • Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.

  • Licensed Materials means any materials that Executive utilizes for the benefit of the Company (or any Subsidiary thereof), or delivers to the Company or the Company’s Customers, which (a) do not constitute Work Product, (b) are created by Executive or of which Executive is otherwise in lawful possession and (c) Executive may lawfully utilize for the benefit of, or distribute to, the Company or the Company’s Customers.

  • Client Content means any content, materials, data and information, including Personal Information that Client or its Authorized Users enter into the SaaS Services or is otherwise uploaded by or on behalf of Client to the SaaS Services. Client Content shall not include any component of the SaaS Services or material or data provided by or on behalf of Accenture or its licensors.

  • Programming means the process of organisation, decision-making and allocation of financial resources in several stages, with the involvement of partners in accordance with Article 5, intended to implement, on a multi-annual basis, joint action by the Union and the Member States to achieve the objectives of the Union strategy for smart, sustainable and inclusive growth;

  • Research Results means any technical result acquired based on the Collaborative Research, including, but not limited to, any invention, idea, design, copyrightable work and know-how which relates to the purpose of the Collaborative Research.

  • Content means any text, graphics, images, audio, video, software, data compilations and any other form of information capable of being stored in a computer that appears on or forms part of this Website;

  • Web Site means the website that you are currently using (xxx.xxxxxxxxxxxxxxx.xx.xx) and any sub-domains of this site (e.g. xxxxxxxxx.xxx.xxxxxxxxxxxxxxx.xx.xx) unless expressly excluded by their own terms and conditions.

  • Metadata includes all information created manually or automatically to provide meaning or context to other data.

  • Licensed Software includes error corrections, upgrades, enhancements or new releases, and any deliverables due under a maintenance or service contract (e.g., patches, fixes, PTFs, programs, code or data conversion, or custom programming).

  • Game has the meaning ascribed to that term in the Control Act;

  • Customer Materials any materials, data, information, software, equipment or other resources owned by or licensed to You and made available to Us pursuant to facilitating Your use of the Services, including Customer Data.

  • Recycled content means the percentage of a product composed of recovered material, or post- consumer recovered material, or both.

  • Massive Multiauthor Collaboration Site (or “MMC Site”) means any World Wide Web server that publishes copyrightable works and also provides prominent facilities for anybody to edit those works. A public wiki that anybody can edit is an example of such a server. A “Massive Multiauthor Collaboration” (or “MMC”) contained in the site means any set of copyrightable works thus published on the MMC site.

  • Supplier Materials has the meaning set out in clause 8.1(g);

  • Site content means textual, visual or aural content that is encountered as part of the user experience;