Common use of Xbox LIVE Arcade Clause in Contracts

Xbox LIVE Arcade. For each piece of Online Content that is an Xbox LIVE Arcade game, Microsoft will be entitled to create [***] Content Tokens, [***] of which Microsoft will provide to the Publisher and [***] of which Microsoft may use in marketing, as product samples, for customer support, testing and archival purposes. Publisher shall not be entitled to any Royalty Fee or other compensation with respect to Microsoft’s distribution of Content Tokens as authorized under this Section 7.1.

Appears in 2 contracts

Samples: 360 Publisher License Agreement (Majesco Entertainment Co), 360 Publisher License Agreement (Majesco Entertainment Co)

AutoNDA by SimpleDocs

Xbox LIVE Arcade. For each piece of Online Content that is an Xbox LIVE Arcade game, Microsoft will be entitled to create [****] Content Tokens, [****] of which Microsoft will provide to the Publisher and [****] of which Microsoft may use in marketing, as product samples, for customer support, testing and archival purposes. Publisher shall not be entitled to any Royalty Fee or other compensation with respect to Microsoft’s distribution of Content Tokens as authorized under this Section 7.1.

Appears in 2 contracts

Samples: 360 Publisher License Agreement (Take Two Interactive Software Inc), License Agreement (Take Two Interactive Software Inc)

Xbox LIVE Arcade. For each piece of Online Content that is an Xbox LIVE Arcade game, Microsoft will be entitled to create [***] * Content Tokens, [***] * of which Microsoft will provide to the Publisher and [***] * of which Microsoft may use in marketing, as product samples, for customer support, testing and archival purposes. Publisher shall not be entitled to any Royalty Fee or other compensation with respect to Microsoft’s distribution of Content Tokens as authorized under this Section 7.1.

Appears in 1 contract

Samples: License Agreement (THQ Inc)

AutoNDA by SimpleDocs

Xbox LIVE Arcade. For each piece of Online Content that is an Xbox LIVE Arcade game, Microsoft will be entitled to create [***] ]. Content TokensTokens (as defined in Section 9.6 below), [***] of which Microsoft will provide to the Publisher and [***] of which Microsoft may use in marketing, as product samples, for customer support, testing and archival purposes. Publisher shall not be entitled to any Royalty Fee or other compensation with respect to Microsoft’s distribution of Content Tokens as authorized under this Section 7.17.4.2.

Appears in 1 contract

Samples: 360 Publisher License Agreement (Soul & Vibe Interactive Inc.)

Time is Money Join Law Insider Premium to draft better contracts faster.