Common use of Third Party Licenses Clause in Contracts

Third Party Licenses. The SOFTWARE may come bundled with, or otherwise include or be distributed with, third party software licensed by a NVIDIA supplier and/or open source software provided under an open source license. Use of third-party software is subject to the third-party license terms, or in the absence of third-party terms, the terms of this Agreement. Copyright to third-party software is held by the copyright holders indicated in the third-party software or license. Audio and Video Encoders and Decoders. You acknowledge and agree that it is your sole responsibility to obtain any additional third-party licenses required to make, have made, use, have used, sell, import, and offer for sale your products or services that include or incorporate any third-party software and content relating to audio and/or video encoders and decoders from, including but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding Technologies. NVIDIA does not grant to you under this Agreement any necessary patent or other rights with respect to any audio and/or video encoders and decoders.

Appears in 4 contracts

Samples: Software License Agreement, Software License Agreement, Software License Agreement

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Third Party Licenses. The SOFTWARE may come bundled with, or otherwise include or be distributed with, third party software licensed by a NVIDIA supplier and/or open source software provided under an open source license. Use of third-party such software is subject to the third-party associated license terms, or in the absence of third-party associated terms, the terms of this Agreementagreement. Copyright to third-third party software is held by the copyright holders indicated in the third-party software or license. Audio and Audio/Video Encoders and Decoders. You acknowledge and agree that it is your sole responsibility to obtain any additional third-third party licenses required to make, have made, use, have used, sell, import, and offer for sale your products or services that include or incorporate any third-third party software and content relating to audio and/or video encoders and decoders from, including but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding Technologies. Technologies as NVIDIA does not grant to you under this Agreement agreement any necessary patent or other rights with respect to any audio and/or video encoders and decoders.

Appears in 4 contracts

Samples: Software License Agreement, License Agreement, License Agreement Gaming Drivers

Third Party Licenses. The SOFTWARE may come bundled with, or otherwise include or be distributed with, third third-party software licensed by a NVIDIA supplier and/or open source software provided under an open source license. Use of third-party software is subject to the third-party license terms, or in the absence of third-party terms, the terms of this Agreement. Copyright to third-party software is held by the copyright holders indicated in the third-party software or license. Audio and Audio/Video Encoders and Decoders. You acknowledge and agree that it is your sole responsibility to obtain any additional third-third party licenses required to make, have made, use, have used, sell, import, and offer for sale your products or services that include or incorporate any third-third party software and content relating to audio and/or video encoders and decoders from, including but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding Technologies. Technologies as NVIDIA does not grant to you under this Agreement any necessary patent or other rights with respect to any audio and/or video encoders and decoders.

Appears in 1 contract

Samples: End User License Agreement

Third Party Licenses. The SOFTWARE and OTA service may come bundled with, or otherwise include or be distributed with, third party software licensed by a NVIDIA supplier and/or open source software provided under an open source license. Use of third-third party software is subject to the third-party license terms, or in the absence of third-third party terms, the terms of this Agreement. Copyright to third-third party software is held by the copyright holders indicated in the third-party software or license. Audio and Audio/Video Encoders and Decoders. You acknowledge and agree that it is your sole responsibility to obtain any additional third-third party licenses required to make, have made, use, have used, sell, import, and offer for sale your products or services that include or incorporate any third-third party software and content relating to audio and/or video encoders and decoders from, including but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding Technologies. Technologies as NVIDIA does not grant to you under this Agreement any necessary patent or other rights with respect to any audio and/or video encoders and decoders.

Appears in 1 contract

Samples: End User License Agreement for Development

Third Party Licenses. The SOFTWARE may come bundled with, or otherwise include or be distributed with, third party software licensed by a NVIDIA supplier and/or open source software provided under an open source license. Use of third-party software is subject to the third-party license terms, or in the absence of third-party terms, the terms of this Agreement. Copyright to third-party software is held by the copyright holders indicated in the third-party software or license. Audio and Video Encoders and Decoders. You acknowledge and agree that it is your sole responsibility to obtain any additional third-party licenses required to make, have made, use, have used, sell, import, and offer for sale your products or services that include or incorporate any third-party software and content relating to audio and/or video encoders and decoders from, including but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding Technologies. NVIDIA does not grant to you under this Agreement any necessary patent or other rights with respect to any audio and/or video encoders and decoders.

Appears in 1 contract

Samples: License Agreement for Nvidia Software

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Third Party Licenses. The SOFTWARE may come bundled with, or otherwise include or be distributed with, third party software licensed by a NVIDIA supplier and/or open source software provided under an open source license. Use of third-party such software is subject to the third-party associated license terms, or in the absence of third-party associated terms, the terms of this Agreementagreement. Copyright to third-third party software is held by the copyright holders indicated in the third-party software or license. Audio and Audio/Video Encoders and Decoders. You acknowledge and agree that it is your sole responsibility to obtain any additional third-third party licenses required to make, have made, use, have used, sell, import, and offer for sale your products or services that include or incorporate any third-third party software and content relating to audio and/or video encoders and decoders from, including but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-MPEG- LA, and Coding Technologies. Technologies as NVIDIA does not grant to you under this Agreement agreement any necessary patent or other rights with respect to any audio and/or video encoders and decoders.

Appears in 1 contract

Samples: License Agreement

Third Party Licenses. The SOFTWARE may come bundled with, or otherwise include or be distributed with, third third-party software licensed by a NVIDIA supplier and/or open source software provided under an open source license. Use of third-party such software is subject to the third-party associated license terms, or in the absence of third-party associated terms, the terms of this Agreementagreement. Copyright to third-party software is held by the copyright holders indicated in the third-party software or license. Audio and Audio/Video Encoders and Decoders. You acknowledge and agree that it is your sole responsibility to obtain any additional third-third- party licenses required to make, have made, use, have used, sell, import, and offer for sale your products or services that include or incorporate any third-third party software and content relating to audio and/or video encoders and decoders from, including but not limited to, Microsoft, Thomson, Fraunhofer IIS, Sisvel S.p.A., MPEG-LA, and Coding Technologies. Technologies as NVIDIA does not grant to you under this Agreement agreement any necessary patent or other rights with respect to any audio and/or video encoders and decoders.

Appears in 1 contract

Samples: Nvidia Cloud End User License Agreement Amazon Web Services

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