Audio Sample Clauses

The 'Audio' clause defines the terms and conditions governing the use, recording, and distribution of audio content within the scope of the agreement. It typically specifies who owns the rights to audio recordings, outlines permissions for recording or broadcasting audio, and may set limitations on how audio can be used or shared by the parties involved. This clause ensures that all parties are clear about their rights and obligations regarding audio materials, helping to prevent disputes over ownership, usage, or unauthorized distribution.
Audio. The portable computing device will have built-in audio capabilities, including speakers for personal use and an audio-out capability that accepts standard 1/8” audio connectors for headphones or speakers. It should also include an integrated microphone and audio-in capacity.
Audio. Employees who by their doctor’s prescription require hearing aids, will be reimbursed the cost at a rate of $1,250 every three (3) years.
Audio. Effective January 1, 2007, reimbursement for standard hearing aids, repairs, or replacement parts up to a maximum of $750 per ear once every two years. Batteries are not included in this benefit.
Audio. Customers can upload their own music and voice announcements, which can be used with queues and for menus etc. when creating their own interaction flows. A text to speech engine is included so that it is easy to add voice announcements without the need to hire professional recording equipment. The following audio can optionally be associated with the queue. A- Party Announcement - this is the recording that is played to the caller joins the queue B-party Announcement - this is the recording that is played to the agent when they answer the call Queue Music - this is the music played when the caller joins the queue B-party music - this is the audio that is played to the agent when they put the call on hold A-Party agent connect audio - This is the audio played to the caller just before they are put through to an agent.
Audio. The Company does not travel with an audio engineer. The Presenter will provide a full sound system, free of buzz or interference, as well as an experienced, English-speaking sound engineer. All sound equipment should be installed before the Company’s arrival. The sound system should not impinge on the performance space or block wings. Audio is played through QLab from a Company-provided MacBook and RME Fireface UC audio interface. The Company also runs a second Company computer as a backup. The backup computer connects to the sound system through the headphone jack. The Company computers are operated by the Company production manager, and are located at the tech table during rehearsals and at the backstage calling position during performances. The Presenter will provide: - House speaker system including subwoofers, capable of delivering top quality sound at full frequency bandwidth (20 Hz- 20,000 Hz) to all areas of the house. - (4) onstage monitors, typically placed behind booms in wings 1 and 3, channeled left and right. - Amplifiers and graphic equalizers for all speakers. - Professional quality mixing console. - (4) ¼” (phono jack) or XLR inputs at the tech table and at the calling position for the Company audio interface (the Company travels with ¼” to XLR patch cables). - (1) ⅛” (mini-jack/aux) input at the calling position for the Company backup computer. - (1) microphone with on/off switch at the tech table for rehearsals and at the calling position for emergency announcements. - Audio monitors for program feed in the dressing rooms, green room, and other backstage areas. - Paging announcement system from the tech table and calling position to the dressing rooms, green room, and other backstage areas. - Intercom system with headsets at the tech table, calling position, light board, sound board, stage left, stage right, fly rail, and main curtain, and communication to the house manager. A wireless headset, with wired backup, is preferred for the Company’s production manager at the tech table and calling position.
Audio. 1. All non-legacy audio streams MUST be transmitted using AAC-LD (see 13 for codec requirements) and using RFC 3640 with AAC-hbr mode [15] 2. TIP endpoints MUST transmit 2 AAC audio frames (10 msec per frame) msec in AAC audio packets 3. TIP endpoints MUST send audio activity metric byte for all AAC audio streams as specified in the TIP specs [11] when Audio Activity Metric support is negotiated in TIP. 4. TIP endpoints MUST set the Audio Activity Metric associated with presentation audio to a value of 99 5. TIP endpoints MUST NOT send the audio activity metric byte for G.711 or G.722 legacy streams 6. TIP endpoints MUST be able to deal with periods where no audio packets are received on one or more of its active audio positions without disrupting the call. The recommendation is to use video streams to detect network problems and act on them. Video streams will receive a receive flow control off packet when no video packets are available for transmission on a specific position. 7. TIP endpoints MUST be able to deal with receiving the same audio stream with discontinuous sequence numbers. Note that for video sequence numbers will only be discontinuous during an SSRC switch whereas in the case of audio this might not always be true. 8. TIP endpoints MUST support mixing of audio streams that are sent using the same output position and different receive positions 9. TIP endpoints SHOULD use received audio Sender Reports to synchronize audio between different SSRCs that share the same CSRC sampling clock ID. 10. TIP endpoints MUST generate accurate and frequent audio RTCP Sender Reports for audio sources to allow remote peers to perform cross-media synchronization 11. TIP endpoints MUST send all main audio streams using the same sampling clock ID 12. When dynamic output channels are not negotiated, TIP endpoints MUST include zero in the 4 TIP-CSRC bits corresponding to output positions
Audio. Effective September 1, 2010, reimbursement will be made for standard hearing aids, repairs or replacement parts up to a maximum of $1000.00 every three (3) calendar years.
Audio i. Central audio digital signal processor: 1. Provide ability to integrate gooseneck microphones push switches and LED (green and red status) functions with the audio system and the control system. 2. Eliminate need for manual sound controls and redundant controls; provide a fully integrated system. 3. Provide SIP integration for telephony collaboration. ii.Inputs: 1. Content inputs from cable-whips and dedicated inputs listed above. 2. Microphone inputs at stations listed above. a. Must be system-integrated with colored LED feedback for push-to-unmute and control booth reflection of status.
Audio visual instructional materials and equipment shall be available to all teachers and shall include a brief description of the content and/or uses and the grade levels for which they are most suitable.
Audio. The Employer shall not employ audio monitoring.