Personalization definition

Personalization means enabling students to build and strengthen relationships with peers, teachers, other staff members, families, and the community at large through multiple strategies that promote engagement and high expectations based on individual interests and aptitudes, and
Personalization means a learning process in which schools help students assess their own talents and aspirations, plan a pathway toward their own purposes, work cooperatively with others on challenging tasks, maintain a record of their explorations, and demonstrate learning against clear standards in a wide variety of media, all with the close support of adult mentors and guides.
Personalization refers to all specific developments operated by CENTREON on request of the User in respect with a development project concomitant to or prior to this Agreement. Personalization is not a part of the standard delivered product. “Request for change” refers to the request to modify monitoring or reporting devices, scripts or general settings without modifying the Product. “Request for development” refers to the request to add, modify or develop the Product(s), via research and development works.

Examples of Personalization in a sentence

  • The Personalization Agent bears the Personalization Agent Authentication to authenticate himself to the TOE by symmetric cryptographic mechanisms.

  • The MRTD manufacturer also provides the relevant parts of the guidance documentation to the Personalization Agent.

  • The MRTD Manufacturer writes the Pre-personalization Data which contains at least the Personalization Agent Key.

  • Read access to EF.DG1 to EF.DG16 is granted to terminals successfully authenticated as Personalization Agent.

  • The storage of the Pre-Personalization data includes writing of the Personalization Agent Key(s).


More Definitions of Personalization

Personalization means the unique graphic features of a HealthStream Site, as distinguished from other HealthStream Sites. Personalization is enabled via features of the T.NAV(R) that are designed to best match each HealthStream Site's appearance to its corresponding Linked Site. The scope and specification of T.NAV(R)'s Personalization capability will change over time as T.NAV(R) is advanced to best meet the needs of HealthStream Site Partners. Exhibit A outlines the scope of T.NAV(R)'s present Personalization capabilities.
Personalization means a diverse variety of educational programs that provide student’s real-world relevant learning experiences that create instructional approaches and academic support strategies that are intended to address the distinct learning needs, interests, aspirations or cultural backgrounds of individual students.
Personalization. Each contestant has a number on them that is registered within the game. The number is tied to a historical figure from Bristol together with some background information. Nobody knows who she/he is. Xxxxxxxx the number of a contestant will reveal her/his identity. The goal is to ‘capture’ somebody at the correct location. • Interactivity: By scanning, information about the character is revealed. • Mobility: It is a game where people will be moving around different areas in the city. The services should be available in every zone.
Personalization means the process of assigning and storing the PAN, expiry date, and sequence number to a Chip.
Personalization the process by which the Box Manufacturer loads each Smart Card with a serial number and manufacturer information and prints the serial number on the Smart Card (with a barcode option);
Personalization. Each contestant has a number on them that is registered within the game. The number is tied to a historical figure from Bristol together with some background information. Nobody knows who she/he is. Scanning the number of a contestant will reveal her/his identity. The goal is to ‘capture’ somebody at the correct location.  Interactivity: By scanning, information about the character is revealed.  Mobility: It is a game where people will be moving around different areas in the city. The services should be available in every zone.  Localization: The game has also information stored about specific locations. Each location is matched to one historical figure. Capturing the contestant at the right location is key. The FLAME API should be able to tell the location of the uploaded video.
Personalization means a diverse variety of educational programs, learning experiences, instructional approaches and academic support strategies that are intended to address the distinct learning needs, interests, aspirations or cultural backgrounds of individual students.