Multiplayer Game Session definition

Multiplayer Game Session means an instance of synchronous game play in which [***] End Users participate across unique Xbox 360 or Xbox One consoles.
Multiplayer Game Session means an instance of synchronous game play in which [***] End Users participate across unique [***].
Multiplayer Game Session means [***].

Examples of Multiplayer Game Session in a sentence

  • Only Xbox 360 Unique Users that participate in a presence-enabled Multiplayer Game Session for a Publisher Multiplayer Software Title ([***]) containing two or more Unique Users during an Accounting Period will be included in the Xbox Live Share calculation for Publisher.

  • Only Xbox One Unique Users that participate in a Multiplayer Game Session, [***].

  • An agenda (with opportunity for input made available to all Directors), previous meeting minutes, a fiscal update, and any reports and documents to be shared during the meeting will be made available via a “Board packet” five (5) business days in advance.

  • BLCR currently blocks an application from executing during the entire time that the checkpoint file is being written.

Related to Multiplayer Game Session

  • Game ticket or "ticket" means an acceptable evidence of Play, which is a ticket produced in a manner that meets the specifications defined in the rules of each Selling Lottery and Rule 31 (Play Validation) and is a physical representation of the Play or Plays sold to the player or is a properly and validly registered ticketless transaction Play.

  • Game has the meaning ascribed to that term in the Control Act;

  • Non-Network means any hospital, day care centre or other provider that is not part of the network.

  • Distribution Network means a 'distribution network' as defined in Special Condition E2A of the Transporter's Licence held by each DN Operator;

  • BT Network means BT’s public electronic communications network;

  • Web Portal means an online entity through which persons are able to effect transactions in securities.

  • Distribution Network Operator or “DSO” shall mean the operator of a Distribution Network.

  • Common Channel Signaling (CCS means an out-of-band, packet-switched, signaling network used to transport supervision signals, control signals, and data messages. It is a special network, fully separate from the transmission path of the public switched network. Unless otherwise agreed by the Parties, the CCS protocol used by the Parties shall be SS7.

  • Online means transactions through electronic data-interchange whether real time transactions or otherwise, which may be through the internet, intranet networks and the like.

  • Digital network means any online-enabled application, software, website or system offered or utilized by a transportation network company that enables the prearrangement of rides with transportation network company drivers.

  • Digital Cross Connect System or "DCS" is a function which provides automated Cross Connection of Digital Signal Level 0 (DS0) or higher transmission bit rate digital channels within physical interface facilities. Types of DCS include but are not limited to DCS 1/0s, DCS 3/1s, and DCS 3/3s, where the nomenclature 1/0 denotes interfaces typically at the DS1 rate or greater with Cross Connection typically at the DS0 rate. This same nomenclature, at the appropriate rate substitution, extends to the other types of DCS specifically cited as 3/1 and 3/3. Types of DCS that cross connect Synchronous Transport Signal level 1 (STS-1 s) or other Synchronous Optical Network (SONET) signals (e.g., STS-3) are also DCS, although not denoted by this same type of nomenclature. DCS may provide the functionality of more than one of the aforementioned DCS types (e.g., DCS 3/3/1 which combines functionality of DCS 3/3 and DCS 3/1). For such DCS, the requirements will be, at least, the aggregation of requirements on the "component" DCS. In locations where automated Cross Connection capability does not exist, DCS will be defined as the combination of the functionality provided by a Digital Signal Cross Connect (DSX) or Light Guide Cross Connect (LGX) patch panels and D4 channel banks or other DS0 and above multiplexing equipment used to provide the function of a manual Cross Connection. Interconnection is between a DSX or LGX to a Switch, another Cross Connection, or other service platform device.

  • Mobile Network means a 3G or 4G network or any other mobile communications network which we choose to provide Mobile services.

  • PSP or “PSPs” means the State’s IT Policies, Standards and Procedures. “SSAE” means Statement on Standards for Attestation Engagements.

  • Area network means a type of electric distribution system served by multiple transformers interconnected in an electrical network circuit, which is generally used in large metropolitan areas that are densely populated, in order to provide highly reliable service. Area network has the same meaning as the term "distribution secondary grid network" found in institute of electrical and electronics engineers (IEEE) standard 1547 sub clause 4.1.4.

  • Games means games of chance.

  • ACH Network means the funds transfer system, governed by the NACHA Rules, that provides funds transfer services to participating financial institutions.

  • Synchronous Optical Network (SONET means the optical interface standard that allows inter-networking of transmission products from multiple vendors. The base rate is 51.84 Mbps (“OC 1/STS 1”) and higher rates are direct multiples of the base rate, up to 13.22 Gbps.

  • Play Slip or "Bet Slip" means a physical or electronic means by which a player communicates their intended Play selection to the retailer as defined and approved by the Selling Lottery.

  • Common Channel Signaling (“CCS”) is a method of digitally transmitting call set-up and network control data over a digital signaling network fully separate from the public switched telephone network that carries the actual call.

  • Play or "Bet" means the six (6) numbers, the first five (5) from a field of sixty-nine

  • Hyperlink means a special HTML code that allows text or graphics to serve as a link that, when clicked on, takes a user to another place in the same document, to another document, or to another Internet Web site or Web page.

  • Player means any Contract Player, Non Contract Player or other player who plays or who is eligible to play for a Club.

  • Metadata includes all information created manually or automatically to provide meaning or context to other data.

  • Synchronous Optical Network (SONET) is an optical interface standard that allows inter-networking of transmission products from multiple vendors. The base rate is 51.84 Mbps (“OC-1/STS-1”) and higher rates are direct multiples of the base rate, up to 13.22 Gbps.

  • Web Site means the website that you are currently using (xxx.xxxxxxxxxxxxxxx.xx.xx) and any sub-domains of this site (e.g. xxxxxxxxx.xxx.xxxxxxxxxxxxxxx.xx.xx) unless expressly excluded by their own terms and conditions.

  • Google means the Google Entity that is party to the Agreement.