Examples of Digital Entertainment Content in a sentence
For the avoidance of doubt, neither the licenses granted under Sections 2.2 and 2.3 nor the non-assertion covenants under Sections 2.6.1 and 2.6.3 extend to any Digital Entertainment Content contained in a Licensed Content Product.
The Content Protection System: is considered approved without written Licensor approval if it is an implementation of one the content protection systems approved by the Digital Entertainment Content Ecosystem (DECE) for UltraViolet services, and said implementation meets the compliance and robustness rules associated with the chosen UltraViolet content protection system.
The Parties agree that each AACS licensee’s compliance with the terms and conditions of its Approved License is essential to maintain the value and integrity of the AACS Technology and that such compliance is an integral part of the next generation Digital Entertainment Content business, and as such is a matter of concern to all industry participants.
For the avoidance of doubt, neither the licenses granted under Sections 2.2 and 2.3 nor the non-assertion covenants under Sections 2.4.1 and 2.4.3 extend to any Digital Entertainment Content contained in a Licensed Content Product.
The Content Protection System shall: be an implementation of one the content protection systems approved for UltraViolet services by the Digital Entertainment Content Ecosystem (DECE), or be an implementation of Microsoft WMDRM10 and said implementation meets the associated compliance and robustness rules, or be otherwise approved in writing by CDD.
Content Participant/Provider may, at its option, embed, or have embedded, the Theatrical No Home Use Xxxx in conjunction with setting the AACS Flag in theatrically released audio visual Digital Entertainment Content in conformance with the applicable Audio Watermark license agreement and AACS Content Participant/Content Provider Agreement.
For the avoidance of doubt, neither the licenses granted under Sections 2.2 and 2.3 nor the non- assertion covenants under Sections 2.6.1 and 2.6.3 extend to any Digital Entertainment Content contained in a Licensed Content Product.
The Content Protection System shall: be an implementation of one the content protection systems approved for UltraViolet services by the Digital Entertainment Content Ecosystem (DECE), or be an implementation of Microsoft WMDRM10 and said implementation meets the associated compliance and robustness rules, or be otherwise approved in writing by Licensor.
Locker Views that have a mix of UltraViolet Content and other Digital Entertainment Content, may not be referred to as the ‘UltraViolet Digital Rights Locker’ (or using the then-current terminology utilized for the UltraViolet Content only Locker View) and must be labeled so as to clearly indicate that the User is viewing a blend of UltraViolet Content and other Digital Entertainment Content.
A Licensed Content Producer that materially breaches Section 3.7 shall be liable to AACS LA in the amount of one million U.S. dollars (US$1,000,000) per title of Digital Entertainment Content in breach of Section 3.7 produced.